unproject_to_zero_plane.h 1.4 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_OPENGL2_UNPROJECT_TO_ZERO_PLANE_H
  9. #define IGL_OPENGL2_UNPROJECT_TO_ZERO_PLANE_H
  10. #include "../igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. namespace opengl2
  15. {
  16. // Wrapper for gluUnproject that uses the current GL_MODELVIEW_MATRIX,
  17. // GL_PROJECTION_MATRIX, and GL_VIEWPORT to unproject a screen postion
  18. // (winX,winY) to a 3d location at same depth as the current origin.
  19. // Inputs:
  20. // win* screen space x, y, and z coordinates respectively
  21. // Outputs:
  22. // obj* pointers to 3D objects' x, y, and z coordinates respectively
  23. // Returns return value of gluUnProject call
  24. IGL_INLINE void unproject_to_zero_plane(
  25. const double winX,
  26. const double winY,
  27. double* objX,
  28. double* objY,
  29. double* objZ);
  30. template <typename Derivedwin, typename Derivedobj>
  31. IGL_INLINE void unproject_to_zero_plane(
  32. const Eigen::PlainObjectBase<Derivedwin> & win,
  33. Eigen::PlainObjectBase<Derivedobj> & obj);
  34. }
  35. }
  36. #ifndef IGL_STATIC_LIBRARY
  37. # include "unproject_to_zero_plane.cpp"
  38. #endif
  39. #endif