per_vertex_attribute_smoothing.h 1.1 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
  9. #define IGL_PER_VERTEX_ATTRIBUTE_SMOOTHING_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. // Smooth vertex attributes using uniform Laplacian
  15. // Inputs:
  16. // Ain #V by #A eigen Matrix of mesh vertex attributes (each vertex has #A attributes)
  17. // F #F by 3 eigne Matrix of face (triangle) indices
  18. // Output:
  19. // Aout #V by #A eigen Matrix of mesh vertex attributes
  20. template <typename DerivedV, typename DerivedF>
  21. IGL_INLINE void per_vertex_attribute_smoothing(
  22. const Eigen::PlainObjectBase<DerivedV>& Ain,
  23. const Eigen::PlainObjectBase<DerivedF>& F,
  24. Eigen::PlainObjectBase<DerivedV> & Aout);
  25. }
  26. #ifndef IGL_STATIC_LIBRARY
  27. # include "per_vertex_attribute_smoothing.cpp"
  28. #endif
  29. #endif