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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_PROJECT_ISOMETRICALLY_TO_PLANE_H
- #define IGL_PROJECT_ISOMETRICALLY_TO_PLANE_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- #include <Eigen/Sparse>
- namespace igl
- {
- // Project each triangle to the plane
- //
- // [U,UF,I] = project_isometrically_to_plane(V,F)
- //
- // Inputs:
- // V #V by 3 list of vertex positions
- // F #F by 3 list of mesh indices
- // Outputs:
- // U #F*3 by 2 list of triangle positions
- // UF #F by 3 list of mesh indices into U
- // I #V by #F such that I(i,j) = 1 implies U(j,:) corresponds to V(i,:)
- //
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedU,
- typename DerivedUF,
- typename Scalar>
- IGL_INLINE void project_isometrically_to_plane(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- Eigen::PlainObjectBase<DerivedU> & U,
- Eigen::PlainObjectBase<DerivedUF> & UF,
- Eigen::SparseMatrix<Scalar>& I);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "project_isometrically_to_plane.cpp"
- #endif
- #endif
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