quad_planarity.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_QUAD_PLANARITY_H
  9. #define IGL_QUAD_PLANARITY_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. // Compute planarity of the faces of a quad mesh
  15. // Inputs:
  16. // V #V by 3 eigen Matrix of mesh vertex 3D positions
  17. // F #F by 4 eigen Matrix of face (quad) indices
  18. // Output:
  19. // P #F by 1 eigen Matrix of mesh face (quad) planarities
  20. //
  21. template <typename DerivedV, typename DerivedF, typename DerivedP>
  22. IGL_INLINE void quad_planarity(
  23. const Eigen::PlainObjectBase<DerivedV>& V,
  24. const Eigen::PlainObjectBase<DerivedF>& F,
  25. Eigen::PlainObjectBase<DerivedP> & P);
  26. }
  27. #ifndef IGL_STATIC_LIBRARY
  28. # include "quad_planarity.cpp"
  29. #endif
  30. #endif