quat_to_mat.h 951 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_QUAT_TO_MAT_H
  9. #define IGL_QUAT_TO_MAT_H
  10. #include "igl_inline.h"
  11. // Name history:
  12. // quat2mat until 16 Sept 2011
  13. namespace igl
  14. {
  15. // Convert a quaternion to a 4x4 matrix
  16. // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
  17. // such that q = x*i + y*j + z*k + w
  18. // Input:
  19. // quat pointer to four elements of quaternion (x,y,z,w)
  20. // Output:
  21. // mat pointer to 16 elements of matrix
  22. template <typename Q_type>
  23. IGL_INLINE void quat_to_mat(const Q_type * quat, Q_type * mat);
  24. }
  25. #ifndef IGL_STATIC_LIBRARY
  26. # include "quat_to_mat.cpp"
  27. #endif
  28. #endif