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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "random_dir.h"
- #include <igl/PI.h>
- #include <cmath>
- IGL_INLINE Eigen::Vector3d igl::random_dir()
- {
- using namespace Eigen;
- double z = (double)rand() / (double)RAND_MAX*2.0 - 1.0;
- double t = (double)rand() / (double)RAND_MAX*2.0*PI;
- // http://www.altdevblogaday.com/2012/05/03/generating-uniformly-distributed-points-on-sphere/
- double r = sqrt(1.0-z*z);
- double x = r * cos(t);
- double y = r * sin(t);
- return Vector3d(x,y,z);
- }
- IGL_INLINE Eigen::MatrixXd igl::random_dir_stratified(const int n)
- {
- using namespace Eigen;
- using namespace std;
- const double m = std::floor(sqrt(double(n)));
- MatrixXd N(n,3);
- int row = 0;
- for(int i = 0;i<m;i++)
- {
- const double x = double(i)*1./m;
- for(int j = 0;j<m;j++)
- {
- const double y = double(j)*1./m;
- double z = (x+(1./m)*(double)rand() / (double)RAND_MAX)*2.0 - 1.0;
- double t = (y+(1./m)*(double)rand() / (double)RAND_MAX)*2.0*PI;
- double r = sqrt(1.0-z*z);
- N(row,0) = r * cos(t);
- N(row,1) = r * sin(t);
- N(row,2) = z;
- row++;
- }
- }
- // Finish off with uniform random directions
- for(;row<n;row++)
- {
- N.row(row) = random_dir();
- }
- return N;
- }
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