rotate_by_quat.h 968 B

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_ROTATE_BY_QUAT_H
  9. #define IGL_ROTATE_BY_QUAT_H
  10. #include "igl_inline.h"
  11. namespace igl
  12. {
  13. // Compute rotation of a given vector/point by a quaternion
  14. // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
  15. // such that q = x*i + y*j + z*k + w
  16. // Inputs:
  17. // v input 3d point/vector
  18. // q input quaternion
  19. // Outputs:
  20. // out result of rotation, allowed to be same as v
  21. template <typename Q_type>
  22. IGL_INLINE void rotate_by_quat(
  23. const Q_type *v,
  24. const Q_type *q,
  25. Q_type *out);
  26. };
  27. #ifndef IGL_STATIC_LIBRARY
  28. # include "rotate_by_quat.cpp"
  29. #endif
  30. #endif