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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_ROTATE_VECTORS_H
- #define IGL_ROTATE_VECTORS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Rotate the vectors V by A radiants on the tangent plane spanned by B1 and
- // B2
- //
- // Inputs:
- // V #V by 3 eigen Matrix of vectors
- // A #V eigen vector of rotation angles or a single angle to be applied
- // to all vectors
- // B1 #V by 3 eigen Matrix of base vector 1
- // B2 #V by 3 eigen Matrix of base vector 2
- //
- // Output:
- // Returns the rotated vectors
- //
- IGL_INLINE Eigen::MatrixXd rotate_vectors(
- const Eigen::MatrixXd& V,
- const Eigen::VectorXd& A,
- const Eigen::MatrixXd& B1,
- const Eigen::MatrixXd& B2);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "rotate_vectors.cpp"
- #endif
- #endif
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