rotation_matrix_from_directions.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2016 Alec Jacobson, Daniele Panozzo, Olga Diamanti
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_ROTATION_MATRIX_FROM_DIRECTIONS_H
  9. #define IGL_ROTATION_MATRIX_FROM_DIRECTIONS_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. namespace igl
  13. {
  14. // Given 2 vectors centered on origin calculate the rotation matrix from
  15. // first to the second
  16. //
  17. // Inputs:
  18. // v0 3D column vector
  19. // v1 3D column vector
  20. // Output:
  21. // 3 by 3 rotation matrix that takes v0 to v1
  22. //
  23. template <typename Scalar>
  24. IGL_INLINE Eigen::Matrix<Scalar, 3, 3> rotation_matrix_from_directions(
  25. const Eigen::Matrix<Scalar, 3, 1> v0,
  26. const Eigen::Matrix<Scalar, 3, 1> v1);
  27. }
  28. #ifndef IGL_STATIC_LIBRARY
  29. #include "rotation_matrix_from_directions.cpp"
  30. #endif
  31. #endif