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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson, Daniele Panozzo, Olga Diamanti
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_ROTATION_MATRIX_FROM_DIRECTIONS_H
- #define IGL_ROTATION_MATRIX_FROM_DIRECTIONS_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Given 2 vectors centered on origin calculate the rotation matrix from
- // first to the second
- //
- // Inputs:
- // v0 3D column vector
- // v1 3D column vector
- // Output:
- // 3 by 3 rotation matrix that takes v0 to v1
- //
- template <typename Scalar>
- IGL_INLINE Eigen::Matrix<Scalar, 3, 3> rotation_matrix_from_directions(
- const Eigen::Matrix<Scalar, 3, 1> v0,
- const Eigen::Matrix<Scalar, 3, 1> v1);
- }
- #ifndef IGL_STATIC_LIBRARY
- #include "rotation_matrix_from_directions.cpp"
- #endif
- #endif
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