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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_SIMPLIFY_POLYHEDRON_H
- #define IGL_SIMPLIFY_POLYHEDRON_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Simplify a polyhedron represented as a triangle mesh (OV,OF) by collapsing
- // any edge that doesn't contribute to defining surface's pointset. This
- // _would_ also make sense for open and non-manifold meshes, but the current
- // implementation only works with closed manifold surfaces with well defined
- // triangle normals.
- //
- // Inputs:
- // OV #OV by 3 list of input mesh vertex positions
- // OF #OF by 3 list of input mesh triangle indices into OV
- // Outputs:
- // V #V by 3 list of output mesh vertex positions
- // F #F by 3 list of input mesh triangle indices into V
- // J #F list of indices into OF of birth parents
- IGL_INLINE void simplify_polyhedron(
- const Eigen::MatrixXd & OV,
- const Eigen::MatrixXi & OF,
- Eigen::MatrixXd & V,
- Eigen::MatrixXi & F,
- Eigen::VectorXi & J);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "simplify_polyhedron.cpp"
- #endif
- #endif
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