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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
- #define IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
- #include "igl_inline.h"
- #include <Eigen/Geometry>
- // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
- // such that q = x*i + y*j + z*k + w
- namespace igl
- {
- // Snap the quaternion q to the nearest canonical view quaternion
- // Input:
- // q quaternion to be snapped (also see Outputs)
- // threshold (optional) threshold:
- // 1.0 --> snap any input
- // 0.5 --> snap inputs somewhat close to canonical views
- // 0.0 --> snap no input
- // Output:
- // q quaternion possibly set to nearest canonical view
- // Return:
- // true only if q was snapped to the nearest canonical view
- template <typename Q_type>
- IGL_INLINE bool snap_to_canonical_view_quat(
- const Q_type* q,
- const Q_type threshold,
- Q_type* s);
- template <typename Scalarq, typename Scalars>
- IGL_INLINE bool snap_to_canonical_view_quat(
- const Eigen::Quaternion<Scalarq> & q,
- const double threshold,
- Eigen::Quaternion<Scalars> & s);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "snap_to_canonical_view_quat.cpp"
- #endif
- #endif
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