snap_to_canonical_view_quat.h 1.5 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
  9. #define IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Geometry>
  12. // A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
  13. // such that q = x*i + y*j + z*k + w
  14. namespace igl
  15. {
  16. // Snap the quaternion q to the nearest canonical view quaternion
  17. // Input:
  18. // q quaternion to be snapped (also see Outputs)
  19. // threshold (optional) threshold:
  20. // 1.0 --> snap any input
  21. // 0.5 --> snap inputs somewhat close to canonical views
  22. // 0.0 --> snap no input
  23. // Output:
  24. // q quaternion possibly set to nearest canonical view
  25. // Return:
  26. // true only if q was snapped to the nearest canonical view
  27. template <typename Q_type>
  28. IGL_INLINE bool snap_to_canonical_view_quat(
  29. const Q_type* q,
  30. const Q_type threshold,
  31. Q_type* s);
  32. template <typename Scalarq, typename Scalars>
  33. IGL_INLINE bool snap_to_canonical_view_quat(
  34. const Eigen::Quaternion<Scalarq> & q,
  35. const double threshold,
  36. Eigen::Quaternion<Scalars> & s);
  37. }
  38. #ifndef IGL_STATIC_LIBRARY
  39. # include "snap_to_canonical_view_quat.cpp"
  40. #endif
  41. #endif