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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "snap_to_fixed_up.h"
- template <typename Qtype>
- IGL_INLINE void igl::snap_to_fixed_up(
- const Eigen::Quaternion<Qtype> & q,
- Eigen::Quaternion<Qtype> & s)
- {
- using namespace Eigen;
- typedef Eigen::Matrix<Qtype,3,1> Vector3Q;
- const Vector3Q up = q.matrix() * Vector3Q(0,1,0);
- Vector3Q proj_up(0,up(1),up(2));
- if(proj_up.norm() == 0)
- {
- proj_up = Vector3Q(0,1,0);
- }
- proj_up.normalize();
- Quaternion<Qtype> dq;
- dq = Quaternion<Qtype>::FromTwoVectors(up,proj_up);
- s = dq * q;
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template instanciations
- template void igl::snap_to_fixed_up<float>(Eigen::Quaternion<float, 0> const&, Eigen::Quaternion<float, 0>&);
- template void igl::snap_to_fixed_up<double>(Eigen::Quaternion<double, 0> const&, Eigen::Quaternion<double, 0>&);
- #endif
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