snap_to_fixed_up.h 1.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_SNAP_TO_FIXED_UP_H
  9. #define IGL_SNAP_TO_FIXED_UP_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <Eigen/Geometry>
  13. namespace igl
  14. {
  15. // Snap an arbitrary rotation to a rotation resulting from a rotation about
  16. // the y-axis then the x-axis (maintaining fixed up like
  17. // two_axis_valuator_fixed_up.)
  18. //
  19. // Inputs:
  20. // q General rotation as quaternion
  21. // Outputs:
  22. // s the resulting rotation (as quaternion)
  23. //
  24. // See also: two_axis_valuator_fixed_up
  25. template <typename Qtype>
  26. IGL_INLINE void snap_to_fixed_up(
  27. const Eigen::Quaternion<Qtype> & q,
  28. Eigen::Quaternion<Qtype> & s);
  29. }
  30. #ifndef IGL_STATIC_LIBRARY
  31. # include "snap_to_fixed_up.cpp"
  32. #endif
  33. #endif