1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_SORT_TRIANGLES_H
- #define IGL_SORT_TRIANGLES_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Inputs:
- // V #V by **4** list of homogeneous vertex positions
- // F #F by 3 list of triangle indices
- // MV 4 by 4 model view matrix
- // P 4 by 4 projection matrix
- // Outputs:
- // FF #F by 3 list of sorted triangles indices
- // I #F list of sorted indices
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedMV,
- typename DerivedP,
- typename DerivedFF,
- typename DerivedI>
- IGL_INLINE void sort_triangles(
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- const Eigen::PlainObjectBase<DerivedMV> & MV,
- const Eigen::PlainObjectBase<DerivedP> & P,
- Eigen::PlainObjectBase<DerivedFF> & FF,
- Eigen::PlainObjectBase<DerivedI> & I);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "sort_triangles.cpp"
- #endif
- #endif
|