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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifdef __AVX__
- #include "svd3x3_avx.h"
- #include <cmath>
- #include <algorithm>
- #undef USE_SCALAR_IMPLEMENTATION
- #undef USE_SSE_IMPLEMENTATION
- #define USE_AVX_IMPLEMENTATION
- #define COMPUTE_U_AS_MATRIX
- #define COMPUTE_V_AS_MATRIX
- #include "Singular_Value_Decomposition_Preamble.hpp"
- #pragma runtime_checks( "u", off ) // disable runtime asserts on xor eax,eax type of stuff (doesn't always work, disable explicitly in compiler settings)
- template<typename T>
- IGL_INLINE void igl::svd3x3_avx(
- const Eigen::Matrix<T, 3*8, 3>& A,
- Eigen::Matrix<T, 3*8, 3> &U,
- Eigen::Matrix<T, 3*8, 1> &S,
- Eigen::Matrix<T, 3*8, 3>&V)
- {
- // this code assumes USE_AVX_IMPLEMENTATION is defined
- float Ashuffle[9][8], Ushuffle[9][8], Vshuffle[9][8], Sshuffle[3][8];
- for (int i=0; i<3; i++)
- {
- for (int j=0; j<3; j++)
- {
- for (int k=0; k<8; k++)
- {
- Ashuffle[i + j*3][k] = A(i + 3*k, j);
- }
- }
- }
- #include "Singular_Value_Decomposition_Kernel_Declarations.hpp"
- ENABLE_AVX_IMPLEMENTATION(Va11=_mm256_loadu_ps(Ashuffle[0]);)
- ENABLE_AVX_IMPLEMENTATION(Va21=_mm256_loadu_ps(Ashuffle[1]);)
- ENABLE_AVX_IMPLEMENTATION(Va31=_mm256_loadu_ps(Ashuffle[2]);)
- ENABLE_AVX_IMPLEMENTATION(Va12=_mm256_loadu_ps(Ashuffle[3]);)
- ENABLE_AVX_IMPLEMENTATION(Va22=_mm256_loadu_ps(Ashuffle[4]);)
- ENABLE_AVX_IMPLEMENTATION(Va32=_mm256_loadu_ps(Ashuffle[5]);)
- ENABLE_AVX_IMPLEMENTATION(Va13=_mm256_loadu_ps(Ashuffle[6]);)
- ENABLE_AVX_IMPLEMENTATION(Va23=_mm256_loadu_ps(Ashuffle[7]);)
- ENABLE_AVX_IMPLEMENTATION(Va33=_mm256_loadu_ps(Ashuffle[8]);)
- #include "Singular_Value_Decomposition_Main_Kernel_Body.hpp"
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Ushuffle[0],Vu11);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Ushuffle[1],Vu21);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Ushuffle[2],Vu31);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Ushuffle[3],Vu12);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Ushuffle[4],Vu22);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Ushuffle[5],Vu32);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Ushuffle[6],Vu13);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Ushuffle[7],Vu23);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Ushuffle[8],Vu33);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Vshuffle[0],Vv11);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Vshuffle[1],Vv21);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Vshuffle[2],Vv31);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Vshuffle[3],Vv12);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Vshuffle[4],Vv22);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Vshuffle[5],Vv32);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Vshuffle[6],Vv13);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Vshuffle[7],Vv23);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Vshuffle[8],Vv33);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Sshuffle[0],Va11);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Sshuffle[1],Va22);)
- ENABLE_AVX_IMPLEMENTATION(_mm256_storeu_ps(Sshuffle[2],Va33);)
- for (int i=0; i<3; i++)
- {
- for (int j=0; j<3; j++)
- {
- for (int k=0; k<8; k++)
- {
- U(i + 3*k, j) = Ushuffle[i + j*3][k];
- V(i + 3*k, j) = Vshuffle[i + j*3][k];
- }
- }
- }
- for (int i=0; i<3; i++)
- {
- for (int k=0; k<8; k++)
- {
- S(i + 3*k, 0) = Sshuffle[i][k];
- }
- }
- }
- #pragma runtime_checks( "u", restore )
- #ifdef IGL_STATIC_LIBRARY
- // forced instantiation
- //template void igl::svd3x3_avx(const Eigen::Matrix<float, 3*8, 3>& A, Eigen::Matrix<float, 3*8, 3> &U, Eigen::Matrix<float, 3*8, 1> &S, Eigen::Matrix<float, 3*8, 3>&V);
- // doesn't even make sense with double because the wunder-SVD code is only single precision anyway...
- template void igl::svd3x3_avx<float>(Eigen::Matrix<float, 24, 3, 0, 24, 3> const&, Eigen::Matrix<float, 24, 3, 0, 24, 3>&, Eigen::Matrix<float, 24, 1, 0, 24, 1>&, Eigen::Matrix<float, 24, 3, 0, 24, 3>&);
- #endif
- #endif
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