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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_SVD3X3_AVX_H
- #define IGL_SVD3X3_AVX_H
- #include "igl_inline.h"
- #include <Eigen/Dense>
- namespace igl
- {
- // Super fast 3x3 SVD according to
- // http://pages.cs.wisc.edu/~sifakis/project_pages/svd.html This is AVX
- // version of svd3x3 (see svd3x3.h) which works on 8 matrices at a time These
- // eight matrices are simply stacked in columns, the rest is the same as for
- // svd3x3
- //
- // Inputs:
- // A 12 by 3 stack of 3x3 matrices
- // Outputs:
- // U 12x3 left singular vectors stacked
- // S 12x1 singular values stacked
- // V 12x3 right singular vectors stacked
- //
- // Known bugs: this will not work correctly for double precision.
- template<typename T>
- IGL_INLINE void svd3x3_avx(
- const Eigen::Matrix<T, 3*8, 3>& A,
- Eigen::Matrix<T, 3*8, 3> &U,
- Eigen::Matrix<T, 3*8, 1> &S,
- Eigen::Matrix<T, 3*8, 3>&V);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "svd3x3_avx.cpp"
- #endif
- #endif
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