svd3x3_sse.h 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_SVD3X3_SSE_H
  9. #define IGL_SVD3X3_SSE_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Dense>
  12. namespace igl
  13. {
  14. // Super fast 3x3 SVD according to http://pages.cs.wisc.edu/~sifakis/project_pages/svd.html
  15. // This is SSE version of svd3x3 (see svd3x3.h) which works on 4 matrices at a time
  16. // These four matrices are simply stacked in columns, the rest is the same as for svd3x3
  17. //
  18. // Inputs:
  19. // A 12 by 3 stack of 3x3 matrices
  20. // Outputs:
  21. // U 12x3 left singular vectors stacked
  22. // S 12x1 singular values stacked
  23. // V 12x3 right singular vectors stacked
  24. //
  25. // Known bugs: this will not work correctly for double precision.
  26. template<typename T>
  27. IGL_INLINE void svd3x3_sse(
  28. const Eigen::Matrix<T, 3*4, 3>& A,
  29. Eigen::Matrix<T, 3*4, 3> &U,
  30. Eigen::Matrix<T, 3*4, 1> &S,
  31. Eigen::Matrix<T, 3*4, 3>&V);
  32. }
  33. #ifndef IGL_STATIC_LIBRARY
  34. # include "svd3x3_sse.cpp"
  35. #endif
  36. #endif