12345678910111213141516171819202122232425262728293031 |
- #ifndef IGL_SWEPT_VOLUME_BOUNDING_BOX_H
- #define IGL_SWEPT_VOLUME_BOUNDING_BOX_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <Eigen/Geometry>
- #include <functional>
- namespace igl
- {
- // Construct an axis-aligned bounding box containing a shape undergoing a
- // motion sampled at `steps` discrete momements.
- //
- // Inputs:
- // n number of mesh vertices
- // V function handle so that V(i,t) returns the 3d position of vertex
- // i at time t, for t∈[0,1]
- // steps number of time steps: steps=3 --> t∈{0,0.5,1}
- // Outputs:
- // box box containing mesh under motion
- IGL_INLINE void swept_volume_bounding_box(
- const size_t & n,
- const std::function<
- Eigen::RowVector3d(const size_t vi, const double t)> & V,
- const size_t & steps,
- Eigen::AlignedBox3d & box);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "swept_volume_bounding_box.cpp"
- #endif
- #endif
|