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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_UNPROJECT_ONTO_MESH
- #define IGL_UNPROJECT_ONTO_MESH
- #include "igl_inline.h"
- #include "Hit.h"
- #include <Eigen/Core>
- #include <functional>
- namespace igl
- {
- // Unproject a screen location (using current opengl viewport, projection, and
- // model view) to a 3D position _onto_ a given mesh, if the ray through the
- // given screen location (x,y) _hits_ the mesh.
- //
- // Inputs:
- // pos screen space coordinates
- // model model matrix
- // proj projection matrix
- // viewport vieweport vector
- // V #V by 3 list of mesh vertex positions
- // F #F by 3 list of mesh triangle indices into V
- // Outputs:
- // fid id of the first face hit
- // bc barycentric coordinates of hit
- // Returns true if there's a hit
- template < typename DerivedV, typename DerivedF, typename Derivedbc>
- IGL_INLINE bool unproject_onto_mesh(
- const Eigen::Vector2f& pos,
- const Eigen::Matrix4f& model,
- const Eigen::Matrix4f& proj,
- const Eigen::Vector4f& viewport,
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F,
- int & fid,
- Eigen::PlainObjectBase<Derivedbc> & bc);
- //
- // Inputs:
- // pos screen space coordinates
- // model model matrix
- // proj projection matrix
- // viewport vieweport vector
- // shoot_ray function handle that outputs hits of a given ray against a
- // mesh (embedded in function handles as captured variable/data)
- // Outputs:
- // fid id of the first face hit
- // bc barycentric coordinates of hit
- // Returns true if there's a hit
- template <typename Derivedbc>
- IGL_INLINE bool unproject_onto_mesh(
- const Eigen::Vector2f& pos,
- const Eigen::Matrix4f& model,
- const Eigen::Matrix4f& proj,
- const Eigen::Vector4f& viewport,
- const std::function<
- bool(
- const Eigen::Vector3f&,
- const Eigen::Vector3f&,
- igl::Hit &)
- > & shoot_ray,
- int & fid,
- Eigen::PlainObjectBase<Derivedbc> & bc);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "unproject_onto_mesh.cpp"
- #endif
- #endif
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