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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_UNPROJECT_RAY_H
- #define IGL_UNPROJECT_RAY_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Construct a ray (source point + direction vector) given a screen space
- // positions (e.g. mouse) and a model-view projection constellation.
- //
- // Inputs:
- // pos 2d screen-space position (x,y)
- // model 4x4 model-view matrix
- // proj 4x4 projection matrix
- // viewport 4-long viewport vector
- // Outputs:
- // s source of ray (pos unprojected with z=0)
- /// dir direction of ray (d - s) where d is pos unprojected with z=1
- //
- template <
- typename Derivedpos,
- typename Derivedmodel,
- typename Derivedproj,
- typename Derivedviewport,
- typename Deriveds,
- typename Deriveddir>
- IGL_INLINE void unproject_ray(
- const Eigen::PlainObjectBase<Derivedpos> & pos,
- const Eigen::PlainObjectBase<Derivedmodel> & model,
- const Eigen::PlainObjectBase<Derivedproj> & proj,
- const Eigen::PlainObjectBase<Derivedviewport> & viewport,
- Eigen::PlainObjectBase<Deriveds> & s,
- Eigen::PlainObjectBase<Deriveddir> & dir);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "unproject_ray.cpp"
- #endif
- #endif
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