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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "upsample.h"
- #include "triangle_triangle_adjacency.h"
- template <
- typename DerivedV,
- typename DerivedF,
- typename DerivedNV,
- typename DerivedNF>
- IGL_INLINE void igl::upsample(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- Eigen::PlainObjectBase<DerivedNV>& NV,
- Eigen::PlainObjectBase<DerivedNF>& NF)
- {
- // Use "in place" wrapper instead
- assert(&V != &NV);
- assert(&F != &NF);
- using namespace std;
- using namespace Eigen;
- Eigen::Matrix<
- typename DerivedF::Scalar,Eigen::Dynamic,Eigen::Dynamic>
- FF,FFi;
- triangle_triangle_adjacency(F,FF,FFi);
- // TODO: Cache optimization missing from here, it is a mess
- // Compute the number and positions of the vertices to insert (on edges)
- Eigen::MatrixXi NI = Eigen::MatrixXi::Constant(FF.rows(),FF.cols(),-1);
- int counter = 0;
- for(int i=0;i<FF.rows();++i)
- {
- for(int j=0;j<3;++j)
- {
- if(NI(i,j) == -1)
- {
- NI(i,j) = counter;
- if (FF(i,j) != -1) // If it is not a border
- NI(FF(i,j),FFi(i,j)) = counter;
- ++counter;
- }
- }
- }
- int n_odd = V.rows();
- int n_even = counter;
- // Preallocate NV and NF
- NV.resize(V.rows()+n_even,V.cols());
- NF.resize(F.rows()*4,3);
- // Fill the odd vertices position
- NV.block(0,0,V.rows(),V.cols()) = V;
- // Fill the even vertices position
- for(int i=0;i<FF.rows();++i)
- {
- for(int j=0;j<3;++j)
- {
- NV.row(NI(i,j) + n_odd) = 0.5 * V.row(F(i,j)) + 0.5 * V.row(F(i,(j+1)%3));
- }
- }
- // Build the new topology (Every face is replaced by four)
- for(int i=0; i<F.rows();++i)
- {
- VectorXi VI(6);
- VI << F(i,0), F(i,1), F(i,2), NI(i,0) + n_odd, NI(i,1) + n_odd, NI(i,2) + n_odd;
- VectorXi f0(3), f1(3), f2(3), f3(3);
- f0 << VI(0), VI(3), VI(5);
- f1 << VI(1), VI(4), VI(3);
- f2 << VI(3), VI(4), VI(5);
- f3 << VI(4), VI(2), VI(5);
- NF.row((i*4)+0) = f0;
- NF.row((i*4)+1) = f1;
- NF.row((i*4)+2) = f2;
- NF.row((i*4)+3) = f3;
- }
- }
- template <
- typename MatV,
- typename MatF>
- IGL_INLINE void igl::upsample(
- MatV& V,
- MatF& F)
- {
- const MatV V_copy = V;
- const MatF F_copy = F;
- return upsample(V_copy,F_copy,V,F);
- }
- #ifdef IGL_STATIC_LIBRARY
- // Explicit template specialization
- // generated by autoexplicit.sh
- template void igl::upsample<Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3>, Eigen::Matrix<double, -1, 3, 0, -1, 3>, Eigen::Matrix<int, -1, 3, 0, -1, 3> >(Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> > const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 3, 0, -1, 3> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 3, 0, -1, 3> >&);
- template void igl::upsample<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::Matrix<double, -1, -1, 0, -1, -1>&, Eigen::Matrix<int, -1, -1, 0, -1, -1>&);
- #endif
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