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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Wenzel Jacob <wenzel@inf.ethz.ch>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifdef IGL_VIEWER_WITH_NANOGUI
- #include "TextRenderer.h"
- #include "TextRenderer_fonts.h"
- #include <igl/project.h>
- #include <nanogui/opengl.h>
- #include <nanovg.h>
- #include <Eigen/Dense>
- #define NANOVG_GL3
- #include <nanovg_gl.h>
- IGL_INLINE igl::viewer::TextRenderer::TextRenderer(): ctx(nullptr) {}
- IGL_INLINE int igl::viewer::TextRenderer::Init()
- {
- using namespace std;
- #ifdef NDEBUG
- ctx = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_ANTIALIAS);
- #else
- ctx = nvgCreateGL3(NVG_STENCIL_STROKES | NVG_ANTIALIAS | NVG_DEBUG);
- #endif
- nvgCreateFontMem(ctx, "sans", igl_roboto_regular_ttf,
- igl_roboto_regular_ttf_size, 0);
- return 0;
- }
- IGL_INLINE int igl::viewer::TextRenderer::Shut()
- {
- using namespace std;
- if(ctx)
- nvgDeleteGL3(ctx);
- return 0;
- }
- IGL_INLINE void igl::viewer::TextRenderer::BeginDraw(
- const Eigen::Matrix4f &view,
- const Eigen::Matrix4f &proj,
- const Eigen::Vector4f &_viewport,
- float _object_scale)
- {
- using namespace std;
- viewport = _viewport;
- proj_matrix = proj;
- view_matrix = view;
- object_scale = _object_scale;
- Eigen::Vector2i mFBSize;
- Eigen::Vector2i mSize;
- GLFWwindow* mGLFWWindow = glfwGetCurrentContext();
- glfwGetFramebufferSize(mGLFWWindow,&mFBSize[0],&mFBSize[1]);
- glfwGetWindowSize(mGLFWWindow,&mSize[0],&mSize[1]);
- glViewport(0,0,mFBSize[0],mFBSize[1]);
- glClear(GL_STENCIL_BUFFER_BIT);
- /* Calculate pixel ratio for hi-dpi devices. */
- mPixelRatio = (float)mFBSize[0] / (float)mSize[0];
- nvgBeginFrame(ctx,mSize[0],mSize[1],mPixelRatio);
- }
- IGL_INLINE void igl::viewer::TextRenderer::EndDraw()
- {
- using namespace std;
- nvgEndFrame(ctx);
- }
- IGL_INLINE void igl::viewer::TextRenderer::DrawText(
- Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text)
- {
- using namespace std;
- pos += normal * 0.005f * object_scale;
- Eigen::Vector3f coord = igl::project(Eigen::Vector3f(pos(0), pos(1), pos(2)),
- view_matrix, proj_matrix, viewport);
- nvgFontSize(ctx, 16*mPixelRatio);
- nvgFontFace(ctx, "sans");
- nvgTextAlign(ctx, NVG_ALIGN_LEFT | NVG_ALIGN_MIDDLE);
- nvgFillColor(ctx, nvgRGBA(10,10,250,255));
- nvgText(ctx, coord[0]/mPixelRatio, (viewport[3] - coord[1])/mPixelRatio, text.c_str(), NULL);
- }
- #endif
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