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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- // Must defined this before including Viewer.h
- #define IGL_VIEWER_VIEWER_CPP
- #include "Viewer.h"
- #ifdef _WIN32
- # include <windows.h>
- # undef max
- # undef min
- #endif
- #include <chrono>
- #include <thread>
- #ifndef __APPLE__
- # define GLEW_STATIC
- # include <GL/glew.h>
- #endif
- #ifdef __APPLE__
- # include <OpenGL/gl3.h>
- # define __gl_h_ /* Prevent inclusion of the old gl.h */
- #else
- # include <GL/gl.h>
- #endif
- #include <Eigen/LU>
- #define GLFW_INCLUDE_GLU
- #ifndef _WIN32
- #define GLFW_INCLUDE_GLCOREARB
- #endif
- #include <GLFW/glfw3.h>
- #include <cmath>
- #include <cstdio>
- #include <sstream>
- #include <iomanip>
- #include <iostream>
- #include <fstream>
- #include <algorithm>
- #include <limits>
- #include <cassert>
- #ifdef IGL_VIEWER_WITH_NANOGUI
- # include <nanogui/formhelper.h>
- # include <nanogui/screen.h>
- #endif
- #include <igl/project.h>
- #include <igl/get_seconds.h>
- #include <igl/readOBJ.h>
- #include <igl/readOFF.h>
- #include <igl/adjacency_list.h>
- #include <igl/writeOBJ.h>
- #include <igl/writeOFF.h>
- #include <igl/massmatrix.h>
- #include <igl/file_dialog_open.h>
- #include <igl/file_dialog_save.h>
- #include <igl/quat_mult.h>
- #include <igl/axis_angle_to_quat.h>
- #include <igl/trackball.h>
- #include <igl/two_axis_valuator_fixed_up.h>
- #include <igl/snap_to_canonical_view_quat.h>
- #include <igl/unproject.h>
- #ifdef ENABLE_SERIALIZATION
- #include <igl/serialize.h>
- #endif
- // Internal global variables used for glfw event handling
- static igl::viewer::Viewer * __viewer;
- static double highdpi = 1;
- static double scroll_x = 0;
- static double scroll_y = 0;
- static int global_KMod = 0;
- static void glfw_mouse_press(GLFWwindow* window, int button, int action, int modifier)
- {
- bool tw_used =
- #ifdef IGL_VIEWER_WITH_NANOGUI
- __viewer->screen->mouseButtonCallbackEvent(button,action,modifier);
- #else
- false;
- #endif
- igl::viewer::Viewer::MouseButton mb;
- if (button == GLFW_MOUSE_BUTTON_1)
- mb = igl::viewer::Viewer::MouseButton::Left;
- else if (button == GLFW_MOUSE_BUTTON_2)
- mb = igl::viewer::Viewer::MouseButton::Right;
- else //if (button == GLFW_MOUSE_BUTTON_3)
- mb = igl::viewer::Viewer::MouseButton::Middle;
- if (action == GLFW_PRESS)
- {
- if(!tw_used)
- {
- __viewer->mouse_down(mb,modifier);
- }
- } else
- {
- // Always call mouse_up on up
- __viewer->mouse_up(mb,modifier);
- }
- }
- static void glfw_error_callback(int error, const char* description)
- {
- fputs(description, stderr);
- }
- static void glfw_char_mods_callback(GLFWwindow* window, unsigned int codepoint, int modifier)
- {
- // TODO: pass to nanogui (although it's also using physical key down/up
- // rather than character codes...
- #ifdef IGL_VIEWER_WITH_NANOGUI
- if(! __viewer->screen->charCallbackEvent(codepoint) )
- #endif
- {
- __viewer->key_pressed(codepoint, modifier);
- }
- }
- static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int modifier)
- {
- if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
- glfwSetWindowShouldClose(window, GL_TRUE);
- #ifdef IGL_VIEWER_WITH_NANOGUI
- if (__viewer->screen->keyCallbackEvent(key,scancode,action,modifier) == false)
- #endif
- {
- if (action == GLFW_PRESS)
- __viewer->key_down(key, modifier);
- else if(action == GLFW_RELEASE)
- __viewer->key_up(key, modifier);
- }
- }
- static void glfw_window_size(GLFWwindow* window, int width, int height)
- {
- int w = width*highdpi;
- int h = height*highdpi;
- __viewer->resize(w, h);
- // TODO: repositioning of the nanogui
- }
- static void glfw_mouse_move(GLFWwindow* window, double x, double y)
- {
- if(
- #ifdef IGL_VIEWER_WITH_NANOGUI
- __viewer->screen->cursorPosCallbackEvent(x,y) == false &&
- #endif
- true
- )
- {
- __viewer->mouse_move(x*highdpi, y*highdpi);
- }
- }
- static void glfw_mouse_scroll(GLFWwindow* window, double x, double y)
- {
- using namespace std;
- scroll_x += x;
- scroll_y += y;
- #ifdef IGL_VIEWER_WITH_NANOGUI
- if (__viewer->screen->scrollCallbackEvent(x,y) == false)
- #endif
- {
- __viewer->mouse_scroll(y);
- }
- }
- static void glfw_drop_callback(GLFWwindow *window,int count,const char **filenames)
- {
- #ifdef IGL_VIEWER_WITH_NANOGUI
- __viewer->screen->dropCallbackEvent(count,filenames);
- #endif
- }
- namespace igl
- {
- namespace viewer
- {
- IGL_INLINE void Viewer::init()
- {
- #ifdef IGL_VIEWER_WITH_NANOGUI
- using namespace nanogui;
- ngui->setFixedSize(Eigen::Vector2i(60,20));
- // Create nanogui widgets
- nanogui::Window *window = ngui->addWindow(Eigen::Vector2i(10,10),"libIGL-Viewer");
- // ---------------------- LOADING ----------------------
- #ifdef ENABLE_SERIALIZATION
- ngui->addGroup("Workspace");
- ngui->addButton("Load",[&](){this->load_scene();});
- ngui->addButton("Save",[&](){this->save_scene();});
- #endif
- #ifdef ENABLE_IO
- ngui->addGroup("Mesh");
- ngui->addButton("Load",[&](){this->open_dialog_load_mesh();});
- ngui->addButton("Save",[&](){this->open_dialog_save_mesh();});
- #endif
- ngui->addGroup("Viewing Options");
- ngui->addButton("Center object",[&](){this->core.align_camera_center(this->data.V,this->data.F);});
- ngui->addButton("Snap canonical view",[&]()
- {
- this->snap_to_canonical_quaternion();
- });
- ngui->addVariable("Zoom", core.camera_zoom);
- ngui->addVariable("Orthographic view", core.orthographic);
- ngui->addGroup("Draw options");
- ngui->addVariable<bool>("Face-based", [&](bool checked)
- {
- this->data.set_face_based(checked);
- },[&]()
- {
- return this->data.face_based;
- });
- ngui->addVariable("Show texture",core.show_texture);
- ngui->addVariable<bool>("Invert normals",[&](bool checked)
- {
- this->data.dirty |= ViewerData::DIRTY_NORMAL;
- this->core.invert_normals = checked;
- },[&]()
- {
- return this->core.invert_normals;
- });
- ngui->addVariable("Show overlay", core.show_overlay);
- ngui->addVariable("Show overlay depth", core.show_overlay_depth);
- ngui->addVariable("Background", (nanogui::Color &) core.background_color);
- ngui->addVariable("Line color", (nanogui::Color &) core.line_color);
- ngui->addVariable("Shininess", core.shininess);
- ngui->addGroup("Overlays");
- ngui->addVariable("Wireframe", core.show_lines);
- ngui->addVariable("Fill", core.show_faces);
- ngui->addVariable("Show vertex labels", core.show_vertid);
- ngui->addVariable("Show faces labels", core.show_faceid);
- screen->performLayout();
- #endif
- core.init();
- if (callback_init)
- if (callback_init(*this))
- return;
- init_plugins();
- }
- IGL_INLINE Viewer::Viewer()
- {
- // This mess is to help debug problems arising when compiling
- // libiglviewer.a with(without) IGL_STATIC_LIBRARY defined and including
- // Viewer.h without(with) IGL_STATIC_LIBRARY defined.
- #ifdef IGL_STATIC_LIBRARY
- std::cout<<"igl_with_nanogui_defined_consistently: "<<igl_with_nanogui_defined_consistently()<<std::endl;
- std::cout<<"igl_with_nanogui_defined_at_compile: "<< igl_with_nanogui_defined_at_compile() <<std::endl;
- std::cout<<"igl_with_nanogui_defined_at_include: "<< igl_with_nanogui_defined_at_include() <<std::endl;
- // First try to first assert
- assert(igl_with_nanogui_defined_consistently() &&
- "Must compile and include with IGL_VIEWER_WITH_NANOGUI defined consistently");
- #ifdef NDEBUG
- // Second print warning since it's hopeless that this will run if wrong.
- if(!igl_with_nanogui_defined_consistently())
- {
- std::cerr<<
- "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"<<std::endl<<std::endl<<
- "WARNING: Seems that IGL_WITH_NANOGUI " <<
- (igl_with_nanogui_defined_at_compile() ? "was" : "was not") <<
- " defined"<<std::endl<<"during compilation of Viewer.cpp and "<<
- (igl_with_nanogui_defined_at_include() ? "was" : "was not") <<
- " defined"<<std::endl<<"during inclusion of Viewer.h"<<std::endl <<
- "You're about to get some nasty memory errors."<<std::endl<<std::endl<<
- "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"<<std::endl;
- }
- #endif
- #endif
- #ifdef IGL_VIEWER_WITH_NANOGUI
- ngui = nullptr;
- screen = nullptr;
- #endif
- // Temporary variables initialization
- down = false;
- hack_never_moved = true;
- scroll_position = 0.0f;
- // Per face
- data.set_face_based(false);
- // C-style callbacks
- callback_init = nullptr;
- callback_pre_draw = nullptr;
- callback_post_draw = nullptr;
- callback_mouse_down = nullptr;
- callback_mouse_up = nullptr;
- callback_mouse_move = nullptr;
- callback_mouse_scroll = nullptr;
- callback_key_down = nullptr;
- callback_key_up = nullptr;
- callback_init_data = nullptr;
- callback_pre_draw_data = nullptr;
- callback_post_draw_data = nullptr;
- callback_mouse_down_data = nullptr;
- callback_mouse_up_data = nullptr;
- callback_mouse_move_data = nullptr;
- callback_mouse_scroll_data = nullptr;
- callback_key_down_data = nullptr;
- callback_key_up_data = nullptr;
- #ifndef IGL_VIEWER_VIEWER_QUIET
- const std::string usage(R"(igl::viewer::Viewer usage:
- [drag] Rotate scene
- A,a Toggle animation (tight draw loop)
- I,i Toggle invert normals
- L,l Toggle wireframe
- O,o Toggle orthographic/perspective projection
- T,t Toggle filled faces
- Z Snap to canonical view
- [,] Toggle between rotation control types (e.g. trackball, two-axis
- valuator with fixed up))"
- #ifdef IGL_VIEWER_WITH_NANOGUI
- R"(
- ; Toggle vertex labels
- : Toggle face labels)"
- #endif
- );
- std::cout<<usage<<std::endl;
- #endif
- }
- IGL_INLINE void Viewer::init_plugins()
- {
- // Init all plugins
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- plugins[i]->init(this);
- }
- }
- IGL_INLINE Viewer::~Viewer()
- {
- }
- IGL_INLINE void Viewer::shutdown_plugins()
- {
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- plugins[i]->shutdown();
- }
- }
- IGL_INLINE bool Viewer::load_mesh_from_file(const char* mesh_file_name)
- {
- std::string mesh_file_name_string = std::string(mesh_file_name);
- // first try to load it with a plugin
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- if (plugins[i]->load(mesh_file_name_string))
- {
- return true;
- }
- }
- data.clear();
- size_t last_dot = mesh_file_name_string.rfind('.');
- if (last_dot == std::string::npos)
- {
- printf("Error: No file extension found in %s\n",mesh_file_name);
- return false;
- }
- std::string extension = mesh_file_name_string.substr(last_dot+1);
- if (extension == "off" || extension =="OFF")
- {
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- if (!igl::readOFF(mesh_file_name_string, V, F))
- return false;
- data.set_mesh(V,F);
- }
- else if (extension == "obj" || extension =="OBJ")
- {
- Eigen::MatrixXd corner_normals;
- Eigen::MatrixXi fNormIndices;
- Eigen::MatrixXd UV_V;
- Eigen::MatrixXi UV_F;
- Eigen::MatrixXd V;
- Eigen::MatrixXi F;
- if (!(
- igl::readOBJ(
- mesh_file_name_string,
- V, UV_V, corner_normals, F, UV_F, fNormIndices)))
- {
- return false;
- }
- data.set_mesh(V,F);
- data.set_uv(UV_V,UV_F);
- }
- else
- {
- // unrecognized file type
- printf("Error: %s is not a recognized file type.\n",extension.c_str());
- return false;
- }
- data.compute_normals();
- data.uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
- Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
- Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
- if (data.V_uv.rows() == 0)
- {
- data.grid_texture();
- }
- core.align_camera_center(data.V,data.F);
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->post_load())
- return true;
- return true;
- }
- IGL_INLINE bool Viewer::save_mesh_to_file(const char* mesh_file_name)
- {
- std::string mesh_file_name_string(mesh_file_name);
- // first try to load it with a plugin
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->save(mesh_file_name_string))
- return true;
- size_t last_dot = mesh_file_name_string.rfind('.');
- if (last_dot == std::string::npos)
- {
- // No file type determined
- printf("Error: No file extension found in %s\n",mesh_file_name);
- return false;
- }
- std::string extension = mesh_file_name_string.substr(last_dot+1);
- if (extension == "off" || extension =="OFF")
- {
- return igl::writeOFF(mesh_file_name_string,data.V,data.F);
- }
- else if (extension == "obj" || extension =="OBJ")
- {
- Eigen::MatrixXd corner_normals;
- Eigen::MatrixXi fNormIndices;
- Eigen::MatrixXd UV_V;
- Eigen::MatrixXi UV_F;
- return igl::writeOBJ(mesh_file_name_string, data.V,
- data.F, corner_normals, fNormIndices, UV_V, UV_F);
- }
- else
- {
- // unrecognized file type
- printf("Error: %s is not a recognized file type.\n",extension.c_str());
- return false;
- }
- return true;
- }
- IGL_INLINE bool Viewer::key_pressed(unsigned int unicode_key,int modifiers)
- {
- if (callback_key_pressed)
- if (callback_key_pressed(*this,unicode_key,modifiers))
- return true;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- {
- if (plugins[i]->key_pressed(unicode_key, modifiers))
- {
- return true;
- }
- }
- switch(unicode_key)
- {
- case 'A':
- case 'a':
- {
- core.is_animating = !core.is_animating;
- return true;
- }
- case 'I':
- case 'i':
- {
- data.dirty |= ViewerData::DIRTY_NORMAL;
- core.invert_normals = !core.invert_normals;
- return true;
- }
- case 'L':
- case 'l':
- {
- core.show_lines = !core.show_lines;
- return true;
- }
- case 'O':
- case 'o':
- {
- core.orthographic = !core.orthographic;
- return true;
- }
- case 'T':
- case 't':
- {
- core.show_faces = !core.show_faces;
- return true;
- }
- case 'Z':
- {
- snap_to_canonical_quaternion();
- return true;
- }
- case '[':
- case ']':
- {
- if(core.rotation_type == ViewerCore::ROTATION_TYPE_TRACKBALL)
- {
- core.set_rotation_type(
- ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP);
- }else
- {
- core.set_rotation_type(ViewerCore::ROTATION_TYPE_TRACKBALL);
- }
- return true;
- }
- #ifdef IGL_VIEWER_WITH_NANOGUI
- case ';':
- core.show_vertid = !core.show_vertid;
- return true;
- case ':':
- core.show_faceid = !core.show_faceid;
- return true;
- #endif
- default: break;//do nothing
- }
- return false;
- }
- IGL_INLINE bool Viewer::key_down(int key,int modifiers)
- {
- if (callback_key_down)
- if (callback_key_down(*this,key,modifiers))
- return true;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->key_down(key, modifiers))
- return true;
- return false;
- }
- IGL_INLINE bool Viewer::key_up(int key,int modifiers)
- {
- if (callback_key_up)
- if (callback_key_up(*this,key,modifiers))
- return true;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->key_up(key, modifiers))
- return true;
- return false;
- }
- IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier)
- {
- // Remember mouse location at down even if used by callback/plugin
- down_mouse_x = current_mouse_x;
- down_mouse_y = current_mouse_y;
- if (callback_mouse_down)
- if (callback_mouse_down(*this,static_cast<int>(button),modifier))
- return true;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if(plugins[i]->mouse_down(static_cast<int>(button),modifier))
- return true;
- down = true;
- down_translation = core.model_translation;
- // Initialization code for the trackball
- Eigen::RowVector3d center;
- if (data.V.rows() == 0)
- {
- center << 0,0,0;
- }else
- {
- center = data.V.colwise().sum()/data.V.rows();
- }
- Eigen::Vector3f coord =
- igl::project(
- Eigen::Vector3f(center(0),center(1),center(2)),
- (core.view * core.model).eval(),
- core.proj,
- core.viewport);
- down_mouse_z = coord[2];
- down_rotation = core.trackball_angle;
- mouse_mode = MouseMode::Rotation;
- switch (button)
- {
- case MouseButton::Left:
- mouse_mode = MouseMode::Rotation;
- break;
- case MouseButton::Right:
- mouse_mode = MouseMode::Translation;
- break;
- default:
- mouse_mode = MouseMode::None;
- break;
- }
- return true;
- }
- IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier)
- {
- down = false;
- if (callback_mouse_up)
- if (callback_mouse_up(*this,static_cast<int>(button),modifier))
- return true;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if(plugins[i]->mouse_up(static_cast<int>(button),modifier))
- return true;
- mouse_mode = MouseMode::None;
- return true;
- }
- IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y)
- {
- if(hack_never_moved)
- {
- down_mouse_x = mouse_x;
- down_mouse_y = mouse_y;
- hack_never_moved = false;
- }
- current_mouse_x = mouse_x;
- current_mouse_y = mouse_y;
- if (callback_mouse_move)
- if (callback_mouse_move(*this,mouse_x,mouse_y))
- return true;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->mouse_move(mouse_x, mouse_y))
- return true;
- if (down)
- {
- switch (mouse_mode)
- {
- case MouseMode::Rotation:
- {
- switch(core.rotation_type)
- {
- default:
- assert(false && "Unknown rotation type");
- case ViewerCore::ROTATION_TYPE_TRACKBALL:
- igl::trackball(
- core.viewport(2),
- core.viewport(3),
- 2.0f,
- down_rotation,
- down_mouse_x,
- down_mouse_y,
- mouse_x,
- mouse_y,
- core.trackball_angle);
- break;
- case ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
- igl::two_axis_valuator_fixed_up(
- core.viewport(2),core.viewport(3),
- 2.0,
- down_rotation,
- down_mouse_x, down_mouse_y, mouse_x, mouse_y,
- core.trackball_angle);
- break;
- }
- //Eigen::Vector4f snapq = core.trackball_angle;
- break;
- }
- case MouseMode::Translation:
- {
- //translation
- Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core.viewport[3] - mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
- Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core.viewport[3] - down_mouse_y, down_mouse_z), (core.view * core.model).eval(), core.proj, core.viewport);
- Eigen::Vector3f diff = pos1 - pos0;
- core.model_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]);
- break;
- }
- case MouseMode::Zoom:
- {
- float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y);
- core.camera_zoom *= 1 + delta;
- down_mouse_x = mouse_x;
- down_mouse_y = mouse_y;
- break;
- }
- default:
- break;
- }
- }
- return true;
- }
- IGL_INLINE bool Viewer::mouse_scroll(float delta_y)
- {
- scroll_position += delta_y;
- if (callback_mouse_scroll)
- if (callback_mouse_scroll(*this,delta_y))
- return true;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->mouse_scroll(delta_y))
- return true;
- // Only zoom if there's actually a change
- if(delta_y != 0)
- {
- float mult = (1.0+((delta_y>0)?1.:-1.)*0.05);
- const float min_zoom = 0.1f;
- core.camera_zoom = (core.camera_zoom * mult > min_zoom ? core.camera_zoom * mult : min_zoom);
- }
- return true;
- }
- IGL_INLINE void Viewer::draw()
- {
- using namespace std;
- using namespace Eigen;
- core.clear_framebuffers();
- if (callback_pre_draw)
- if (callback_pre_draw(*this))
- return;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->pre_draw())
- return;
- core.draw(data,opengl);
- if (callback_post_draw)
- if (callback_post_draw(*this))
- return;
- for (unsigned int i = 0; i<plugins.size(); ++i)
- if (plugins[i]->post_draw())
- break;
- #ifdef IGL_VIEWER_WITH_NANOGUI
- ngui->refresh();
- screen->drawWidgets();
- #endif
- }
- IGL_INLINE bool Viewer::save_scene()
- {
- std::string fname = igl::file_dialog_save();
- if (fname.length() == 0)
- return false;
- #ifdef ENABLE_SERIALIZATION
- igl::serialize(core,"Core",fname.c_str(),true);
- #ifndef ENABLE_SERIALIZATION_CORE_ONLY
- igl::serialize(data,"Data",fname.c_str());
- for(unsigned int i = 0; i <plugins.size(); ++i)
- igl::serialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
- #endif
- #endif
- return true;
- }
- IGL_INLINE bool Viewer::load_scene()
- {
- std::string fname = igl::file_dialog_open();
- if(fname.length() == 0)
- return false;
- return load_scene(fname);
- }
- IGL_INLINE bool Viewer::load_scene(std::string fname)
- {
- #ifdef ENABLE_SERIALIZATION
- igl::deserialize(core,"Core",fname.c_str());
- #ifndef ENABLE_SERIALIZATION_CORE_ONLY
- igl::deserialize(data,"Data",fname.c_str());
- for(unsigned int i = 0; i <plugins.size(); ++i)
- igl::deserialize(*plugins[i],plugins[i]->plugin_name,fname.c_str());
- #endif
- #endif
- return true;
- }
- IGL_INLINE void Viewer::resize(int w,int h)
- {
- core.viewport = Eigen::Vector4f(0,0,w,h);
- }
- IGL_INLINE void Viewer::snap_to_canonical_quaternion()
- {
- Eigen::Quaternionf snapq = this->core.trackball_angle;
- igl::snap_to_canonical_view_quat(snapq,1.0f,this->core.trackball_angle);
- }
- IGL_INLINE void Viewer::open_dialog_load_mesh()
- {
- std::string fname = igl::file_dialog_open();
- if (fname.length() == 0)
- return;
- this->load_mesh_from_file(fname.c_str());
- }
- IGL_INLINE void Viewer::open_dialog_save_mesh()
- {
- std::string fname = igl::file_dialog_save();
- if(fname.length() == 0)
- return;
- this->save_mesh_to_file(fname.c_str());
- }
- IGL_INLINE int Viewer::launch_init(bool resizable,bool fullscreen)
- {
- glfwSetErrorCallback(glfw_error_callback);
- if (!glfwInit())
- return EXIT_FAILURE;
- glfwWindowHint(GLFW_SAMPLES, 8);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
- #ifdef __APPLE__
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- #endif
- if(fullscreen)
- {
- GLFWmonitor *monitor = glfwGetPrimaryMonitor();
- const GLFWvidmode *mode = glfwGetVideoMode(monitor);
- window = glfwCreateWindow(mode->width,mode->height,"libigl viewer",monitor,nullptr);
- }
- else
- {
- window = glfwCreateWindow(1280,800,"libigl viewer",nullptr,nullptr);
- }
- if (!window)
- {
- glfwTerminate();
- return EXIT_FAILURE;
- }
- glfwMakeContextCurrent(window);
- #ifndef __APPLE__
- glewExperimental = true;
- GLenum err = glewInit();
- if(GLEW_OK != err)
- {
- /* Problem: glewInit failed, something is seriously wrong. */
- fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
- }
- glGetError(); // pull and savely ignonre unhandled errors like GL_INVALID_ENUM
- fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
- #endif
- #if defined(DEBUG) || defined(_DEBUG)
- int major, minor, rev;
- major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
- minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
- rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
- printf("OpenGL version recieved: %d.%d.%d\n", major, minor, rev);
- printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION));
- printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
- #endif
- glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL);
- // Initialize FormScreen
- #ifdef IGL_VIEWER_WITH_NANOGUI
- screen = new nanogui::Screen();
- screen->initialize(window, false);
- ngui = new nanogui::FormHelper(screen);
- #endif
- __viewer = this;
- // Register callbacks
- glfwSetKeyCallback(window, glfw_key_callback);
- glfwSetCursorPosCallback(window,glfw_mouse_move);
- glfwSetWindowSizeCallback(window,glfw_window_size);
- glfwSetMouseButtonCallback(window,glfw_mouse_press);
- glfwSetScrollCallback(window,glfw_mouse_scroll);
- glfwSetCharModsCallback(window,glfw_char_mods_callback);
- glfwSetDropCallback(window,glfw_drop_callback);
- // Handle retina displays (windows and mac)
- int width, height;
- glfwGetFramebufferSize(window, &width, &height);
- int width_window, height_window;
- glfwGetWindowSize(window, &width_window, &height_window);
- highdpi = width/width_window;
- glfw_window_size(window,width_window,height_window);
- opengl.init();
- core.align_camera_center(data.V,data.F);
- // Initialize IGL viewer
- init();
- return EXIT_SUCCESS;
- }
- IGL_INLINE bool Viewer::launch_rendering(bool loop)
- {
- // glfwMakeContextCurrent(window);
- // Rendering loop
- while (!glfwWindowShouldClose(window))
- {
- double tic = get_seconds();
- draw();
- glfwSwapBuffers(window);
- if(core.is_animating)
- {
- glfwPollEvents();
- // In microseconds
- double duration = 1000000.*(get_seconds()-tic);
- const double min_duration = 1000000./core.animation_max_fps;
- if(duration<min_duration)
- {
- std::this_thread::sleep_for(std::chrono::microseconds((int)(min_duration-duration)));
- }
- }
- else
- {
- glfwWaitEvents();
- }
- if (!loop)
- return !glfwWindowShouldClose(window);
- }
- return EXIT_SUCCESS;
- }
- IGL_INLINE void Viewer::launch_shut()
- {
- opengl.free();
- core.shut();
- shutdown_plugins();
- #ifdef IGL_VIEWER_WITH_NANOGUI
- delete ngui;
- //delete screen;
- screen = nullptr;
- ngui = nullptr;
- #endif
- glfwDestroyWindow(window);
- glfwTerminate();
- return;
- }
- IGL_INLINE int Viewer::launch(bool resizable,bool fullscreen)
- {
- // TODO return values are being ignored...
- launch_init(resizable,fullscreen);
- launch_rendering(true);
- launch_shut();
- return EXIT_SUCCESS;
- }
- IGL_INLINE bool Viewer::igl_with_nanogui_defined_at_compile()
- {
- #ifdef IGL_VIEWER_WITH_NANOGUI
- return true;
- #else
- return false;
- #endif
- }
- IGL_INLINE bool Viewer::igl_with_nanogui_defined_consistently()
- {
- return
- igl_with_nanogui_defined_at_compile() ==
- igl_with_nanogui_defined_at_include();
- }
- } // end namespace
- }
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