ViewerPlugin.h 5.0 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_VIEWER_VIEWER_PLUGIN_H
  9. #define IGL_VIEWER_VIEWER_PLUGIN_H
  10. // TODO:
  11. // * create plugins/skeleton.h
  12. // * pass time in draw function
  13. // * remove Preview3D from comments
  14. // * clean comments
  15. #include <string>
  16. #include <igl/igl_inline.h>
  17. #include <vector>
  18. namespace igl
  19. {
  20. namespace viewer
  21. {
  22. // Abstract class for plugins
  23. // All plugins MUST have this class as their parent and may implement any/all
  24. // the callbacks marked `virtual` here.
  25. //
  26. // /////For an example of a basic plugins see plugins/skeleton.h
  27. //
  28. // Return value of callbacks: returning true to any of the callbacks tells
  29. // Viewer that the event has been handled and that it should not be passed to
  30. // other plugins or to other internal functions of Viewer
  31. // Forward declaration of the viewer
  32. class Viewer;
  33. class ViewerPlugin
  34. {
  35. public:
  36. IGL_INLINE ViewerPlugin()
  37. {plugin_name = "dummy";}
  38. virtual ~ViewerPlugin(){}
  39. // This function is called when the viewer is initialized (no mesh will be loaded at this stage)
  40. IGL_INLINE virtual void init(Viewer *_viewer)
  41. {
  42. viewer = _viewer;
  43. }
  44. // This function is called before shutdown
  45. IGL_INLINE virtual void shutdown()
  46. {
  47. }
  48. // This function is called before a mesh is loaded
  49. IGL_INLINE virtual bool load(std::string filename)
  50. {
  51. return false;
  52. }
  53. // This function is called before a mesh is saved
  54. IGL_INLINE virtual bool save(std::string filename)
  55. {
  56. return false;
  57. }
  58. // This function is called when the scene is serialized
  59. IGL_INLINE virtual bool serialize(std::vector<char>& buffer) const
  60. {
  61. return false;
  62. }
  63. // This function is called when the scene is deserialized
  64. IGL_INLINE virtual bool deserialize(const std::vector<char>& buffer)
  65. {
  66. return false;
  67. }
  68. // Runs immediately after a new mesh has been loaded.
  69. IGL_INLINE virtual bool post_load()
  70. {
  71. return false;
  72. }
  73. // This function is called before the draw procedure of Preview3D
  74. IGL_INLINE virtual bool pre_draw()
  75. {
  76. return false;
  77. }
  78. // This function is called after the draw procedure of Preview3D
  79. IGL_INLINE virtual bool post_draw()
  80. {
  81. return false;
  82. }
  83. // This function is called when the mouse button is pressed
  84. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  85. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  86. IGL_INLINE virtual bool mouse_down(int button, int modifier)
  87. {
  88. return false;
  89. }
  90. // This function is called when the mouse button is released
  91. // - button can be GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON or GLUT_RIGHT_BUTTON
  92. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  93. IGL_INLINE virtual bool mouse_up(int button, int modifier)
  94. {
  95. return false;
  96. }
  97. // This function is called every time the mouse is moved
  98. // - mouse_x and mouse_y are the new coordinates of the mouse pointer in screen coordinates
  99. IGL_INLINE virtual bool mouse_move(int mouse_x, int mouse_y)
  100. {
  101. return false;
  102. }
  103. // This function is called every time the scroll wheel is moved
  104. // Note: this callback is not working with every glut implementation
  105. IGL_INLINE virtual bool mouse_scroll(float delta_y)
  106. {
  107. return false;
  108. }
  109. // This function is called when a keyboard key is pressed. Unlike key_down
  110. // this will reveal the actual character being sent (not just the physical
  111. // key)
  112. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  113. IGL_INLINE virtual bool key_pressed(unsigned int key, int modifiers)
  114. {
  115. return false;
  116. }
  117. // This function is called when a keyboard key is down
  118. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  119. IGL_INLINE virtual bool key_down(int key, int modifiers)
  120. {
  121. return false;
  122. }
  123. // This function is called when a keyboard key is release
  124. // - modifiers is a bitfield that might one or more of the following bits Preview3D::NO_KEY, Preview3D::SHIFT, Preview3D::CTRL, Preview3D::ALT;
  125. IGL_INLINE virtual bool key_up(int key, int modifiers)
  126. {
  127. return false;
  128. }
  129. std::string plugin_name;
  130. protected:
  131. // Pointer to the main Viewer class
  132. Viewer *viewer;
  133. };
  134. #ifdef ENABLE_SERIALIZATION
  135. namespace serialization
  136. {
  137. IGL_INLINE void serialize(const ViewerPlugin& obj,std::vector<char>& buffer)
  138. {
  139. obj.serialize(buffer);
  140. }
  141. IGL_INLINE void deserialize(ViewerPlugin& obj,const std::vector<char>& buffer)
  142. {
  143. obj.deserialize(buffer);
  144. }
  145. }
  146. #endif
  147. }
  148. }
  149. #endif