123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051 |
- #include "voxel_grid.h"
- #include "grid.h"
- IGL_INLINE void igl::voxel_grid(
- const Eigen::AlignedBox3d & box,
- const int in_s,
- const int pad_count,
- Eigen::MatrixXd & GV,
- Eigen::RowVector3i & side)
- {
- using namespace Eigen;
- using namespace std;
- MatrixXd::Index si = -1;
- box.diagonal().maxCoeff(&si);
- //MatrixXd::Index si = 0;
- //assert(si>=0);
- const double s_len = box.diagonal()(si);
- assert(in_s>(pad_count*2+1) && "s should be > 2*pad_count+1");
- const double s = in_s - 2*pad_count;
- side(si) = s;
- for(int i = 0;i<3;i++)
- {
- if(i!=si)
- {
- side(i) = ceil(s * (box.max()(i)-box.min()(i))/s_len);
- }
- }
- side.array() += 2*pad_count;
- grid(side,GV);
- // A * p/s + B = min
- // A * (1-p/s) + B = max
- // B = min - A * p/s
- // A * (1-p/s) + min - A * p/s = max
- // A * (1-p/s) - A * p/s = max-min
- // A * (1-2p/s) = max-min
- // A = (max-min)/(1-2p/s)
- const Array<double,3,1> ps=
- (double)(pad_count)/(side.transpose().cast<double>().array()-1.);
- const Array<double,3,1> A = box.diagonal().array()/(1.0-2.*ps);
- //// This would result in an "anamorphic", but perfectly fit grid:
- //const Array<double,3,1> B = box.min().array() - A.array()*ps;
- //GV.array().rowwise() *= A.transpose();
- //GV.array().rowwise() += B.transpose();
- // Instead scale by largest factor and move to match center
- Array<double,3,1>::Index ai = -1;
- double a = A.maxCoeff(&ai);
- const Array<double,1,3> ratio =
- a*(side.cast<double>().array()-1.0)/(double)(side(ai)-1.0);
- GV.array().rowwise() *= ratio;
- GV.rowwise() += (box.center().transpose()-GV.colwise().mean()).eval();
- }
|