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- #ifndef IGL_WRITEBF_H
- #define IGL_WRITEBF_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <string>
- namespace igl
- {
- // Write a bones forest to a file
- //
- // Input:
- // file_name path to .bf bones tree file
- // WI #B list of unique weight indices
- // P #B list of parent indices into B, -1 for roots
- // O #B list of tip offsets
- // Returns true on success, false on errors
- template <
- typename DerivedWI,
- typename DerivedP,
- typename DerivedO>
- IGL_INLINE bool writeBF(
- const std::string & filename,
- const Eigen::PlainObjectBase<DerivedWI> & WI,
- const Eigen::PlainObjectBase<DerivedP> & P,
- const Eigen::PlainObjectBase<DerivedO> & O);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "writeBF.cpp"
- #endif
- #endif
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