writeDAE.h 1.1 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_XML_WRITEDAE_H
  9. #define IGL_XML_WRITEDAE_H
  10. #include "../igl_inline.h"
  11. #include <string>
  12. #include <Eigen/Core>
  13. namespace igl
  14. {
  15. namespace xml
  16. {
  17. // Write a mesh to a Collada .dae scene file. The resulting scene contains
  18. // a single "geometry" suitable for solid operaions (boolean union,
  19. // intersection, etc.) in SketchUp.
  20. //
  21. // Inputs:
  22. // filename path to .dae file
  23. // V #V by 3 list of vertex positions
  24. // F #F by 3 list of face indices
  25. // Returns true iff success
  26. //
  27. template <typename DerivedV, typename DerivedF>
  28. IGL_INLINE bool writeDAE(
  29. const std::string & filename,
  30. const Eigen::PlainObjectBase<DerivedV> & V,
  31. const Eigen::PlainObjectBase<DerivedF> & F);
  32. }
  33. }
  34. #ifndef IGL_STATIC_LIBRARY
  35. #include "writeDAE.cpp"
  36. #endif
  37. #endif