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- import sys, os
- # Add the igl library to the modules search path
- sys.path.insert(0, os.getcwd() + "/../")
- import pyigl as igl
- from shared import TUTORIAL_SHARED_PATH, check_dependencies, print_usage
- dependencies = ["viewer"]
- check_dependencies(dependencies)
- def append_mesh(C_vis, F_vis, V_vis, V, F, color):
- F_vis.conservativeResize(F_vis.rows() + F.rows(), 3)
- F_vis.setBottomRows(F.rows(), F + V_vis.rows())
- V_vis.conservativeResize(V_vis.rows() + V.rows(), 3)
- V_vis.setBottomRows(V.rows(), V)
- C_vis.conservativeResize(C_vis.rows() + F.rows(), 3)
- colorM = igl.eigen.MatrixXd(F.rows(), C_vis.cols())
- colorM.rowwiseSet(color)
- C_vis.setBottomRows(F.rows(), colorM)
- def update(viewer):
- global V, F, T, W, slice_z, overlay
- plane = igl.eigen.MatrixXd([0, 0, 1, -((1 - slice_z) * V.col(2).minCoeff() + slice_z * V.col(2).maxCoeff())])
- V_vis = igl.eigen.MatrixXd()
- F_vis = igl.eigen.MatrixXi()
- J = igl.eigen.MatrixXi()
- bary = igl.eigen.SparseMatrixd()
- igl.slice_tets(V, T, plane, V_vis, F_vis, J, bary)
- W_vis = igl.eigen.MatrixXd()
- igl.slice(W, J, W_vis)
- C_vis = igl.eigen.MatrixXd()
- igl.parula(W_vis, False, C_vis)
- if overlay == 1: # OVERLAY_INPUT
- append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[1., 0.894, 0.227]]))
- elif overlay == 2: # OVERLAY_OUTPUT
- append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[0.8, 0.8, 0.8]]))
- viewer.data.clear()
- viewer.data.set_mesh(V_vis, F_vis)
- viewer.data.set_colors(C_vis)
- viewer.data.set_face_based(True)
- def key_down(viewer, key, modifier):
- global overlay, slice_z
- if key == ord(' '):
- overlay = (overlay + 1) % 3
- elif key == ord('.'):
- slice_z = min(slice_z + 0.01, 0.99)
- elif key == ord(','):
- slice_z = max(slice_z - 0.01, 0.01)
- update(viewer)
- return False
- if __name__ == "__main__":
- keys = {"space": "toggle showing input mesh, output mesh or slice through tet-mesh of convex hull",
- ". / ,": "push back/pull forward slicing plane"}
- print_usage(keys)
- V = igl.eigen.MatrixXd()
- BC = igl.eigen.MatrixXd()
- W = igl.eigen.MatrixXd()
- T = igl.eigen.MatrixXi()
- F = igl.eigen.MatrixXi()
- G = igl.eigen.MatrixXi()
- slice_z = 0.5
- overlay = 0
- # Load mesh: (V,T) tet-mesh of convex hull, F contains facets of input
- # surface mesh _after_ self-intersection resolution
- igl.readMESH(TUTORIAL_SHARED_PATH + "big-sigcat.mesh", V, T, F)
- # Compute barycenters of all tets
- igl.barycenter(V, T, BC)
- # Compute generalized winding number at all barycenters
- print("Computing winding number over all %i tets..." % T.rows())
- igl.winding_number(V, F, BC, W)
- # Extract interior tets
- Wt = sum(W > 0.5)
- CT = igl.eigen.MatrixXi(Wt, 4)
- k = 0
- for t in range(T.rows()):
- if W[t] > 0.5:
- CT.setRow(k, T.row(t))
- k += 1
- # find bounary facets of interior tets
- igl.boundary_facets(CT, G)
- # boundary_facets seem to be reversed...
- G = G.rowwiseReverse()
- # normalize
- W = (W - W.minCoeff()) / (W.maxCoeff() - W.minCoeff())
- # Plot the generated mesh
- viewer = igl.viewer.Viewer()
- update(viewer)
- viewer.callback_key_down = key_down
- viewer.launch()
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