708_Picking.py 1.4 KB

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  1. import sys, os
  2. # Add the igl library to the modules search path
  3. sys.path.insert(0, os.getcwd() + "/../")
  4. import pyigl as igl
  5. from shared import TUTORIAL_SHARED_PATH, check_dependencies, print_usage
  6. dependencies = ["viewer"]
  7. check_dependencies(dependencies)
  8. def mouse_down(viewer, a, b):
  9. bc = igl.eigen.MatrixXd()
  10. # Cast a ray in the view direction starting from the mouse position
  11. fid = igl.eigen.MatrixXi([-1])
  12. coord = igl.eigen.MatrixXd([viewer.current_mouse_x, viewer.core.viewport[3] - viewer.current_mouse_y])
  13. hit = igl.unproject_onto_mesh(coord, viewer.core.view * viewer.core.model,
  14. viewer.core.proj, viewer.core.viewport, V, F, fid, bc)
  15. if hit:
  16. # paint hit red
  17. C.setRow(fid[0, 0], igl.eigen.MatrixXd([[1, 0, 0]]))
  18. viewer.data.set_colors(C)
  19. return True
  20. return False
  21. if __name__ == "__main__":
  22. keys = {"click": "Pick face on shape"}
  23. print_usage(keys)
  24. # Mesh with per-face color
  25. V = igl.eigen.MatrixXd()
  26. F = igl.eigen.MatrixXi()
  27. C = igl.eigen.MatrixXd()
  28. # Load a mesh in OFF format
  29. igl.readOFF(TUTORIAL_SHARED_PATH + "fertility.off", V, F)
  30. # Initialize white
  31. C.setConstant(F.rows(), 3, 1.0)
  32. # Show mesh
  33. viewer = igl.viewer.Viewer()
  34. viewer.data.set_mesh(V, F)
  35. viewer.data.set_colors(C)
  36. viewer.core.show_lines = False
  37. viewer.callback_mouse_down = mouse_down
  38. viewer.launch()