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- #include <igl/readOFF.h>
- #include <igl/viewer/Viewer.h>
- #include <iostream>
- #include "tutorial_shared_path.h"
- Eigen::MatrixXd V1,V2;
- Eigen::MatrixXi F1,F2;
- // This function is called every time a keyboard button is pressed
- bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier)
- {
- std::cout<<"Key: "<<key<<" "<<(unsigned int)key<<std::endl;
- if (key == '1')
- {
- // Clear should be called before drawing the mesh
- viewer.data.clear();
- // Draw_mesh creates or updates the vertices and faces of the displayed mesh.
- // If a mesh is already displayed, draw_mesh returns an error if the given V and
- // F have size different than the current ones
- viewer.data.set_mesh(V1, F1);
- viewer.core.align_camera_center(V1,F1);
- }
- else if (key == '2')
- {
- viewer.data.clear();
- viewer.data.set_mesh(V2, F2);
- viewer.core.align_camera_center(V2,F2);
- }
- return false;
- }
- int main(int argc, char *argv[])
- {
- // Load two meshes
- igl::readOFF(TUTORIAL_SHARED_PATH "/bumpy.off", V1, F1);
- igl::readOFF(TUTORIAL_SHARED_PATH "/fertility.off", V2, F2);
- std::cout<<R"(
- 1 Switch to bump mesh
- 2 Switch to fertility mesh
- )";
- igl::viewer::Viewer viewer;
- // Register a keyboard callback that allows to switch between
- // the two loaded meshes
- viewer.callback_key_down = &key_down;
- viewer.data.set_mesh(V1, F1);
- viewer.launch();
- }
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