main.cpp 5.8 KB

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  1. #include <igl/colon.h>
  2. #include <igl/directed_edge_orientations.h>
  3. #include <igl/directed_edge_parents.h>
  4. #include <igl/forward_kinematics.h>
  5. #include <igl/PI.h>
  6. #include <igl/partition.h>
  7. #include <igl/mat_max.h>
  8. #include <igl/lbs_matrix.h>
  9. #include <igl/slice.h>
  10. #include <igl/deform_skeleton.h>
  11. #include <igl/dqs.h>
  12. #include <igl/lbs_matrix.h>
  13. #include <igl/columnize.h>
  14. #include <igl/readDMAT.h>
  15. #include <igl/readOBJ.h>
  16. #include <igl/arap.h>
  17. #include <igl/arap_dof.h>
  18. #include <igl/viewer/Viewer.h>
  19. #include <Eigen/Geometry>
  20. #include <Eigen/StdVector>
  21. #include <vector>
  22. #include <algorithm>
  23. #include <iostream>
  24. #include "tutorial_shared_path.h"
  25. typedef
  26. std::vector<Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> >
  27. RotationList;
  28. const Eigen::RowVector3d sea_green(70./255.,252./255.,167./255.);
  29. Eigen::MatrixXd V,U,M;
  30. Eigen::MatrixXi F;
  31. Eigen::VectorXi S,b;
  32. Eigen::MatrixXd L;
  33. Eigen::RowVector3d mid;
  34. double anim_t = 0.0;
  35. double anim_t_dir = 0.03;
  36. double bbd = 1.0;
  37. bool resolve = true;
  38. igl::ARAPData arap_data,arap_grouped_data;
  39. igl::ArapDOFData<Eigen::MatrixXd,double> arap_dof_data;
  40. Eigen::SparseMatrix<double> Aeq;
  41. enum ModeType
  42. {
  43. MODE_TYPE_ARAP = 0,
  44. MODE_TYPE_ARAP_GROUPED = 1,
  45. MODE_TYPE_ARAP_DOF = 2,
  46. NUM_MODE_TYPES = 4
  47. } mode = MODE_TYPE_ARAP;
  48. bool pre_draw(igl::viewer::Viewer & viewer)
  49. {
  50. using namespace Eigen;
  51. using namespace std;
  52. if(resolve)
  53. {
  54. MatrixXd bc(b.size(),V.cols());
  55. VectorXd Beq(3*b.size());
  56. for(int i = 0;i<b.size();i++)
  57. {
  58. bc.row(i) = V.row(b(i));
  59. switch(i%4)
  60. {
  61. case 2:
  62. bc(i,0) += 0.15*bbd*sin(0.5*anim_t);
  63. bc(i,1) += 0.15*bbd*(1.-cos(0.5*anim_t));
  64. break;
  65. case 1:
  66. bc(i,1) += 0.10*bbd*sin(1.*anim_t*(i+1));
  67. bc(i,2) += 0.10*bbd*(1.-cos(1.*anim_t*(i+1)));
  68. break;
  69. case 0:
  70. bc(i,0) += 0.20*bbd*sin(2.*anim_t*(i+1));
  71. break;
  72. }
  73. Beq(3*i+0) = bc(i,0);
  74. Beq(3*i+1) = bc(i,1);
  75. Beq(3*i+2) = bc(i,2);
  76. }
  77. switch(mode)
  78. {
  79. case MODE_TYPE_ARAP:
  80. igl::arap_solve(bc,arap_data,U);
  81. break;
  82. case MODE_TYPE_ARAP_GROUPED:
  83. igl::arap_solve(bc,arap_grouped_data,U);
  84. break;
  85. case MODE_TYPE_ARAP_DOF:
  86. {
  87. VectorXd L0 = L;
  88. arap_dof_update(arap_dof_data,Beq,L0,30,0,L);
  89. const auto & Ucol = M*L;
  90. U.col(0) = Ucol.block(0*U.rows(),0,U.rows(),1);
  91. U.col(1) = Ucol.block(1*U.rows(),0,U.rows(),1);
  92. U.col(2) = Ucol.block(2*U.rows(),0,U.rows(),1);
  93. break;
  94. }
  95. }
  96. viewer.data.set_vertices(U);
  97. viewer.data.set_points(bc,sea_green);
  98. viewer.data.compute_normals();
  99. if(viewer.core.is_animating)
  100. {
  101. anim_t += anim_t_dir;
  102. }else
  103. {
  104. resolve = false;
  105. }
  106. }
  107. return false;
  108. }
  109. bool key_down(igl::viewer::Viewer &viewer, unsigned char key, int mods)
  110. {
  111. switch(key)
  112. {
  113. case '0':
  114. anim_t = 0;
  115. resolve = true;
  116. return true;
  117. case '.':
  118. mode = (ModeType)(((int)mode+1)%((int)NUM_MODE_TYPES-1));
  119. resolve = true;
  120. return true;
  121. case ',':
  122. mode = (ModeType)(((int)mode-1)%((int)NUM_MODE_TYPES-1));
  123. resolve = true;
  124. return true;
  125. case ' ':
  126. viewer.core.is_animating = !viewer.core.is_animating;
  127. if(viewer.core.is_animating)
  128. {
  129. resolve = true;
  130. }
  131. return true;
  132. }
  133. return false;
  134. }
  135. int main(int argc, char *argv[])
  136. {
  137. using namespace Eigen;
  138. using namespace std;
  139. igl::readOBJ(TUTORIAL_SHARED_PATH "/armadillo.obj",V,F);
  140. U=V;
  141. MatrixXd W;
  142. igl::readDMAT(TUTORIAL_SHARED_PATH "/armadillo-weights.dmat",W);
  143. igl::lbs_matrix_column(V,W,M);
  144. // Cluster according to weights
  145. VectorXi G;
  146. {
  147. VectorXi S;
  148. VectorXd D;
  149. igl::partition(W,50,G,S,D);
  150. }
  151. // vertices corresponding to handles (those with maximum weight)
  152. {
  153. VectorXd maxW;
  154. igl::mat_max(W,1,maxW,b);
  155. }
  156. // Precomputation for FAST
  157. cout<<"Initializing Fast Automatic Skinning Transformations..."<<endl;
  158. // number of weights
  159. const int m = W.cols();
  160. Aeq.resize(m*3,m*3*(3+1));
  161. vector<Triplet<double> > ijv;
  162. for(int i = 0;i<m;i++)
  163. {
  164. RowVector4d homo;
  165. homo << V.row(b(i)),1.;
  166. for(int d = 0;d<3;d++)
  167. {
  168. for(int c = 0;c<(3+1);c++)
  169. {
  170. ijv.push_back(Triplet<double>(3*i + d,i + c*m*3 + d*m, homo(c)));
  171. }
  172. }
  173. }
  174. Aeq.setFromTriplets(ijv.begin(),ijv.end());
  175. igl::arap_dof_precomputation(V,F,M,G,arap_dof_data);
  176. igl::arap_dof_recomputation(VectorXi(),Aeq,arap_dof_data);
  177. // Initialize
  178. MatrixXd Istack = MatrixXd::Identity(3,3+1).replicate(1,m);
  179. igl::columnize(Istack,m,2,L);
  180. // Precomputation for ARAP
  181. cout<<"Initializing ARAP..."<<endl;
  182. arap_data.max_iter = 1;
  183. igl::arap_precomputation(V,F,V.cols(),b,arap_data);
  184. // Grouped arap
  185. cout<<"Initializing ARAP with grouped edge-sets..."<<endl;
  186. arap_grouped_data.max_iter = 2;
  187. arap_grouped_data.G = G;
  188. igl::arap_precomputation(V,F,V.cols(),b,arap_grouped_data);
  189. // bounding box diagonal
  190. bbd = (V.colwise().maxCoeff()- V.colwise().minCoeff()).norm();
  191. // Plot the mesh with pseudocolors
  192. igl::viewer::Viewer viewer;
  193. viewer.data.set_mesh(U, F);
  194. viewer.data.add_points(igl::slice(V,b,1),sea_green);
  195. viewer.core.show_lines = false;
  196. viewer.callback_pre_draw = &pre_draw;
  197. viewer.callback_key_down = &key_down;
  198. viewer.core.is_animating = false;
  199. viewer.core.animation_max_fps = 30.;
  200. cout<<
  201. "Press [space] to toggle animation."<<endl<<
  202. "Press '0' to reset pose."<<endl<<
  203. "Press '.' to switch to next deformation method."<<endl<<
  204. "Press ',' to switch to previous deformation method."<<endl;
  205. viewer.launch();
  206. }