main.cpp 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255
  1. #include <igl/avg_edge_length.h>
  2. #include <igl/barycenter.h>
  3. #include <igl/frame_field_deformer.h>
  4. #include <igl/frame_to_cross_field.h>
  5. #include <igl/jet.h>
  6. #include <igl/local_basis.h>
  7. #include <igl/readDMAT.h>
  8. #include <igl/readOBJ.h>
  9. #include <igl/rotate_vectors.h>
  10. #include <igl/copyleft/comiso/nrosy.h>
  11. #include <igl/copyleft/comiso/miq.h>
  12. #include <igl/copyleft/comiso/frame_field.h>
  13. #include <igl/viewer/Viewer.h>
  14. #include "tutorial_shared_path.h"
  15. // Input mesh
  16. Eigen::MatrixXd V;
  17. Eigen::MatrixXi F;
  18. // Face barycenters
  19. Eigen::MatrixXd B;
  20. // Scale for visualizing the fields
  21. double global_scale;
  22. // Input frame field constraints
  23. Eigen::VectorXi b;
  24. Eigen::MatrixXd bc1;
  25. Eigen::MatrixXd bc2;
  26. // Interpolated frame field
  27. Eigen::MatrixXd FF1, FF2;
  28. // Deformed mesh
  29. Eigen::MatrixXd V_deformed;
  30. Eigen::MatrixXd B_deformed;
  31. // Frame field on deformed
  32. Eigen::MatrixXd FF1_deformed;
  33. Eigen::MatrixXd FF2_deformed;
  34. // Cross field on deformed
  35. Eigen::MatrixXd X1_deformed;
  36. Eigen::MatrixXd X2_deformed;
  37. // Global parametrization
  38. Eigen::MatrixXd V_uv;
  39. Eigen::MatrixXi F_uv;
  40. // Create a texture that hides the integer translation in the parametrization
  41. void line_texture(Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> &texture_R,
  42. Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> &texture_G,
  43. Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> &texture_B)
  44. {
  45. unsigned size = 128;
  46. unsigned size2 = size/2;
  47. unsigned lineWidth = 3;
  48. texture_R.setConstant(size, size, 255);
  49. for (unsigned i=0; i<size; ++i)
  50. for (unsigned j=size2-lineWidth; j<=size2+lineWidth; ++j)
  51. texture_R(i,j) = 0;
  52. for (unsigned i=size2-lineWidth; i<=size2+lineWidth; ++i)
  53. for (unsigned j=0; j<size; ++j)
  54. texture_R(i,j) = 0;
  55. texture_G = texture_R;
  56. texture_B = texture_R;
  57. }
  58. bool key_down(igl::viewer::Viewer& viewer, unsigned char key, int modifier)
  59. {
  60. using namespace std;
  61. using namespace Eigen;
  62. if (key <'1' || key >'6')
  63. return false;
  64. viewer.data.clear();
  65. viewer.core.show_lines = false;
  66. viewer.core.show_texture = false;
  67. if (key == '1')
  68. {
  69. // Frame field constraints
  70. viewer.data.set_mesh(V, F);
  71. MatrixXd F1_t = MatrixXd::Zero(FF1.rows(),FF1.cols());
  72. MatrixXd F2_t = MatrixXd::Zero(FF2.rows(),FF2.cols());
  73. // Highlight in red the constrained faces
  74. MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
  75. for (unsigned i=0; i<b.size();++i)
  76. {
  77. C.row(b(i)) << 1, 0, 0;
  78. F1_t.row(b(i)) = bc1.row(i);
  79. F2_t.row(b(i)) = bc2.row(i);
  80. }
  81. viewer.data.set_colors(C);
  82. MatrixXd C1,C2;
  83. VectorXd K1 = F1_t.rowwise().norm();
  84. VectorXd K2 = F2_t.rowwise().norm();
  85. igl::jet(K1,true,C1);
  86. igl::jet(K2,true,C2);
  87. viewer.data.add_edges(B - global_scale*F1_t, B + global_scale*F1_t ,C1);
  88. viewer.data.add_edges(B - global_scale*F2_t, B + global_scale*F2_t ,C2);
  89. }
  90. if (key == '2')
  91. {
  92. // Frame field
  93. viewer.data.set_mesh(V, F);
  94. MatrixXd C1,C2;
  95. VectorXd K1 = FF1.rowwise().norm();
  96. VectorXd K2 = FF2.rowwise().norm();
  97. igl::jet(K1,true,C1);
  98. igl::jet(K2,true,C2);
  99. viewer.data.add_edges(B - global_scale*FF1, B + global_scale*FF1 ,C1);
  100. viewer.data.add_edges(B - global_scale*FF2, B + global_scale*FF2 ,C2);
  101. // Highlight in red the constrained faces
  102. MatrixXd C = MatrixXd::Constant(F.rows(),3,1);
  103. for (unsigned i=0; i<b.size();++i)
  104. C.row(b(i)) << 1, 0, 0;
  105. viewer.data.set_colors(C);
  106. }
  107. if (key == '3')
  108. {
  109. // Deformed with frame field
  110. viewer.data.set_mesh(V_deformed, F);
  111. viewer.data.add_edges(B_deformed - global_scale*FF1_deformed, B_deformed + global_scale*FF1_deformed ,Eigen::RowVector3d(1,0,0));
  112. viewer.data.add_edges(B_deformed - global_scale*FF2_deformed, B_deformed + global_scale*FF2_deformed ,Eigen::RowVector3d(0,0,1));
  113. viewer.data.set_colors(RowVector3d(1,1,1));
  114. }
  115. if (key == '4')
  116. {
  117. // Deformed with cross field
  118. viewer.data.set_mesh(V_deformed, F);
  119. viewer.data.add_edges(B_deformed - global_scale*X1_deformed, B_deformed + global_scale*X1_deformed ,Eigen::RowVector3d(0,0,1));
  120. viewer.data.add_edges(B_deformed - global_scale*X2_deformed, B_deformed + global_scale*X2_deformed ,Eigen::RowVector3d(0,0,1));
  121. viewer.data.set_colors(RowVector3d(1,1,1));
  122. }
  123. if (key == '5')
  124. {
  125. // Deformed with quad texture
  126. viewer.data.set_mesh(V_deformed, F);
  127. viewer.data.set_uv(V_uv,F_uv);
  128. viewer.data.set_colors(RowVector3d(1,1,1));
  129. viewer.core.show_texture = true;
  130. }
  131. if (key == '6')
  132. {
  133. // Deformed with quad texture
  134. viewer.data.set_mesh(V, F);
  135. viewer.data.set_uv(V_uv,F_uv);
  136. viewer.data.set_colors(RowVector3d(1,1,1));
  137. viewer.core.show_texture = true;
  138. }
  139. // Replace the standard texture with an integer shift invariant texture
  140. Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic> texture_R, texture_G, texture_B;
  141. line_texture(texture_R, texture_G, texture_B);
  142. viewer.data.set_texture(texture_R, texture_B, texture_G);
  143. viewer.core.align_camera_center(viewer.data.V,viewer.data.F);
  144. return false;
  145. }
  146. int main(int argc, char *argv[])
  147. {
  148. using namespace Eigen;
  149. // Load a mesh in OBJ format
  150. igl::readOBJ(TUTORIAL_SHARED_PATH "/bumpy-cube.obj", V, F);
  151. // Compute face barycenters
  152. igl::barycenter(V, F, B);
  153. // Compute scale for visualizing fields
  154. global_scale = .2*igl::avg_edge_length(V, F);
  155. // Load constraints
  156. MatrixXd temp;
  157. igl::readDMAT(TUTORIAL_SHARED_PATH "/bumpy-cube.dmat",temp);
  158. b = temp.block(0,0,temp.rows(),1).cast<int>();
  159. bc1 = temp.block(0,1,temp.rows(),3);
  160. bc2 = temp.block(0,4,temp.rows(),3);
  161. // Interpolate the frame field
  162. igl::copyleft::comiso::frame_field(V, F, b, bc1, bc2, FF1, FF2);
  163. // Deform the mesh to transform the frame field in a cross field
  164. igl::frame_field_deformer(
  165. V,F,FF1,FF2,V_deformed,FF1_deformed,FF2_deformed);
  166. // Compute face barycenters deformed mesh
  167. igl::barycenter(V_deformed, F, B_deformed);
  168. // Find the closest crossfield to the deformed frame field
  169. igl::frame_to_cross_field(V_deformed,F,FF1_deformed,FF2_deformed,X1_deformed);
  170. // Find a smooth crossfield that interpolates the deformed constraints
  171. MatrixXd bc_x(b.size(),3);
  172. for (unsigned i=0; i<b.size();++i)
  173. bc_x.row(i) = X1_deformed.row(b(i));
  174. VectorXd S;
  175. igl::copyleft::comiso::nrosy(
  176. V,
  177. F,
  178. b,
  179. bc_x,
  180. VectorXi(),
  181. VectorXd(),
  182. MatrixXd(),
  183. 4,
  184. 0.5,
  185. X1_deformed,
  186. S);
  187. // The other representative of the cross field is simply rotated by 90 degrees
  188. MatrixXd B1,B2,B3;
  189. igl::local_basis(V_deformed,F,B1,B2,B3);
  190. X2_deformed =
  191. igl::rotate_vectors(X1_deformed, VectorXd::Constant(1,M_PI/2), B1, B2);
  192. // Global seamless parametrization
  193. igl::copyleft::comiso::miq(V_deformed,
  194. F,
  195. X1_deformed,
  196. X2_deformed,
  197. V_uv,
  198. F_uv,
  199. 60.0,
  200. 5.0,
  201. false,
  202. 2);
  203. igl::viewer::Viewer viewer;
  204. // Plot the original mesh with a texture parametrization
  205. key_down(viewer,'6',0);
  206. // Launch the viewer
  207. viewer.callback_key_down = &key_down;
  208. viewer.launch();
  209. }