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  1. <h1 id="libigl-asimplecgeometryprocessinglibrary">libigl - A simple c++ geometry processing library</h1>
  2. <p><a href="http://igl.ethz.ch/projects/libigl/">http://igl.ethz.ch/projects/libigl/</a>
  3. <a href="https://github.com/alecjacobson/libigl/">https://github.com/alecjacobson/libigl/</a></p>
  4. <p>Copyright 2014 - Alec Jacobson, Daniele Panozzo, Olga Diamanti, Kenshi
  5. Takayama, Leo Sacht, Wenzel Jacob, etc.</p>
  6. <p>This is first and foremost a <em>header</em> library. Each header file should contain
  7. a single function. The function may have multiple prototypes. All functions
  8. should use the igl namespace and should adhere to the conventions and styles
  9. listed below.</p>
  10. <blockquote>
  11. <p><strong>New:</strong> As of 1 July 2014, we have released libigl as beta version 1.0.
  12. There are a number of changes we collected for this release to minimize
  13. confusion and changes to how you use libigl. See <a href="#version1.0changes">Version 1.0
  14. Changes</a>.</p>
  15. </blockquote>
  16. <h2 id="installation">Installation</h2>
  17. <p>Libigl is a <em>header</em> library. You do <strong>not</strong> need to build anything to install.
  18. Simple add <code>igl/</code> to your include path and include relevant headers. Here&#8217;s a
  19. small &#8220;Hello, World&#8221; program:</p>
  20. <pre><code class="cpp">#include &lt;igl/cotmatrix.h&gt;
  21. #include &lt;Eigen/Dense&gt;
  22. #include &lt;Eigen/Sparse&gt;
  23. #include &lt;iostream&gt;
  24. int main()
  25. {
  26. Eigen::MatrixXd V(4,2);
  27. V&lt;&lt;0,0,
  28. 1,0,
  29. 1,1,
  30. 0,1;
  31. Eigen::MatrixXi F(2,3);
  32. F&lt;&lt;0,1,2,
  33. 0,2,3;
  34. Eigen::SparseMatrix&lt;double&gt; L;
  35. igl::cotmatrix(V,F,L);
  36. std::cout&lt;&lt;&quot;Hello, mesh: &quot;&lt;&lt;std::endl&lt;&lt;L*V&lt;&lt;std::endl;
  37. return 0;
  38. }
  39. </code></pre>
  40. <p>If you save this in <code>hello.cpp</code>, then on <code>gcc</code> with Eigen installed via
  41. macports for example you could compile this with:</p>
  42. <pre><code class="bash">gcc -I/opt/local/include/eigen3 -I./igl/ hello.cpp -o hello
  43. </code></pre>
  44. <p>Running <code>./hello</code> would then produce</p>
  45. <pre><code>Hello, mesh:
  46. 0.5 0.5
  47. -0.5 0.5
  48. -0.5 -0.5
  49. 0.5 -0.5
  50. </code></pre>
  51. <h2 id="tutorial">Tutorial</h2>
  52. <p>As of version 1.0, libigl includes an introductory
  53. <a href="http://libigl.github.io/libigl/tutorial/tutorial.html">tutorial</a> that covers
  54. its basic functionalities.</p>
  55. <h2 id="dependencies">Dependencies</h2>
  56. <ul>
  57. <li>Eigen3 Last tested with Eigen Version 3.2</li>
  58. </ul>
  59. <h3 id="optional">Optional</h3>
  60. <ul>
  61. <li>OpenGL (disable with <code>IGL_NO_OPENGL</code>)
  62. <ul>
  63. <li>OpenGL &gt;= 4 (enable with <code>IGL_OPENGL_4</code>)</li>
  64. </ul></li>
  65. <li>AntTweakBar (disable with <code>IGL_NO_ANTTWEAKBAR</code>) Last tested 1.16 (see
  66. <code>libigl/external/AntTweakBar</code>)</li>
  67. <li>GLEW Windows and Linux</li>
  68. <li>OpenMP</li>
  69. <li>libpng libiglpng extra only</li>
  70. <li>Mosek libiglmosek extra only</li>
  71. <li>Matlab libiglmatlab extra only</li>
  72. <li>boost libiglboost, libiglcgal extra only</li>
  73. <li>SSE/AVX libiglsvd3x3 extra only</li>
  74. <li>CGAL libiglcgal extra only
  75. <ul>
  76. <li>boost</li>
  77. <li>gmp</li>
  78. <li>mpfr</li>
  79. </ul></li>
  80. <li>CoMiSo libcomiso extra only</li>
  81. </ul>
  82. <h3 id="optionalincludedinexternal">Optional (included in external/)</h3>
  83. <ul>
  84. <li>TetGen libigltetgen extra only</li>
  85. <li>Embree libiglembree extra only</li>
  86. <li>tinyxml2 libiglxml extra only</li>
  87. <li>glfw libviewer extra only</li>
  88. <li>LIM liblim extra only</li>
  89. </ul>
  90. <h2 id="headeronly">Header only</h2>
  91. <p>Libigl is designed to work &#8220;out-of-the-box&#8221; as a headers only library. To
  92. include libigl in your project. You need only include the libigl/include/
  93. directory in your include path. To
  94. compile a hello-word example.cpp:</p>
  95. <pre><code>#include &lt;Eigen/Dense&gt;
  96. #include &lt;igl/readOBJ.h&gt;
  97. #include &lt;iostream&gt;
  98. int main(int argc, char * argv[])
  99. {
  100. if(argc&gt;1)
  101. {
  102. Eigen::MatrixXd V;
  103. Eigen::MatrixXi F;
  104. igl::readOBJ(argv[1],V,F);
  105. std::cout&lt;&lt;&quot;Hello, mesh with &quot;&lt;&lt;V.rows()&lt;&lt;&quot; vertices!&quot;&lt;&lt;std::endl;
  106. }else{
  107. std::cout&lt;&lt;&quot;Hello, world!&quot;&lt;&lt;std::endl;
  108. }
  109. return 0;
  110. }
  111. </code></pre>
  112. <p>using gcc (replacing appropriate paths):</p>
  113. <pre><code>g++ -I/usr/local/igl/libigl/include \
  114. -I/opt/local/include/eigen3 example.cpp -o example
  115. </code></pre>
  116. <p>Then run this example with:</p>
  117. <pre><code>./example examples/shared/TinyTorus.obj
  118. </code></pre>
  119. <h2 id="compilationasastaticlibrary">Compilation as a static library</h2>
  120. <p>Libigl is developed most often on Mac OS X, though has current users in Linux
  121. and Windows.</p>
  122. <h3 id="linuxmacosxcygwin">Linux/Mac OS X/Cygwin</h3>
  123. <p>Libigl may also be compiled to a static library. This is advantageous when
  124. building a project with libigl, since when used as an header-only library can
  125. slow down compile times.</p>
  126. <p>To build the entire libigl library producing lib/libigl.a, issue:</p>
  127. <pre><code>cd build
  128. make lib
  129. </code></pre>
  130. <p>You may need to edit Makefile.conf accordingly. Best to give yourself an
  131. <code>IGL_USERNAME</code> and add a custom install suite for yourself. Then you can enable
  132. appropriate extras.</p>
  133. <h4 id="extras">Extras</h4>
  134. <p>Once you&#8217;ve set up an <code>IGL_USERNAME</code> and enabled extras within Makefile.conf.
  135. You can build the extra libraries (into lib/ligiglpng.a, lib/libiglmatlab.a,
  136. lib/libigltetgen.a, lib/libiglmosek.a, etc.) by issuing:</p>
  137. <pre><code>cd build
  138. make extras
  139. </code></pre>
  140. <h4 id="examples">Examples</h4>
  141. <p>You can make a slew of examples by issuing:</p>
  142. <pre><code>cd build
  143. make examples
  144. </code></pre>
  145. <h4 id="external">External</h4>
  146. <p>Finally there are a number of external libraries that we include in
  147. ./external/ because they are either difficult to obtain or they have been
  148. patched for easier use with libigl. Please see the respective readmes in
  149. those directories.</p>
  150. <h5 id="installinganttweakbar">Installing AntTweakBar</h5>
  151. <p>To build the a static AntTweakBar library on Mac OS X issue:</p>
  152. <pre><code>cd external/AntTweakBar/src
  153. make -f Makefile.osx.igl
  154. </code></pre>
  155. <h5 id="installingtetgen">Installing Tetgen</h5>
  156. <p>To build the tetgen library and executable on Mac OS X issue:</p>
  157. <pre><code>cd external/tetgen
  158. make clean
  159. rm -f obj/*.o
  160. make -f Makefile.igl tetgen
  161. rm -f obj/*.o
  162. make -f Makefile.igl tetlib
  163. </code></pre>
  164. <h5 id="installingmedit">Installing medit</h5>
  165. <p>To build the igl version of the medit executable on Mac OS X issue:</p>
  166. <pre><code>cd external/medit
  167. make -C libmesh
  168. make -f Makefile.igl medit
  169. </code></pre>
  170. <h5 id="installingembree2.0">Installing Embree 2.0</h5>
  171. <p>To build the embree library and executables on Mac OS X issue:</p>
  172. <pre><code>cd external/embree
  173. mkdir build
  174. cd build
  175. cmake ..
  176. # Or using a different compiler
  177. #cmake .. -DCMAKE_C_COMPILER=/opt/local/bin/gcc -DCMAKE_CXX_COMPILER=/opt/local/bin/g++
  178. make
  179. # Could also install embree to your root, but libigl examples don't expect
  180. # this
  181. #sudo make install
  182. </code></pre>
  183. <h5 id="installingtinyxml2">Installing tinyxml2</h5>
  184. <p>To build the a static tinyxml2 library on Mac OS X issue:</p>
  185. <pre><code>cd external/tinyxml2
  186. cmake .
  187. make
  188. </code></pre>
  189. <h5 id="installingyimg">Installing YImg</h5>
  190. <p>To build the a static YImg library on Mac OS X issue:</p>
  191. <pre><code>cd external/yimg
  192. make
  193. </code></pre>
  194. <p>You may need to install libpng. Systems with X11 might find this already
  195. installed at <code>/usr/X11/lib</code>.</p>
  196. <h3 id="windowsexperimental">Windows (Experimental)</h3>
  197. <p>To build a static library (.lib) on windows, open Visual Studio 2010.</p>
  198. <ul>
  199. <li>New &gt; Project &#8230;</li>
  200. <li>Visual C++ &gt; Win32</li>
  201. <li>Win32 Console Application</li>
  202. <li>Name: libiglVisualStudio</li>
  203. <li>Uncheck &#8220;Create directory for solution&#8221;</li>
  204. <li>Then hit OK, and then Next</li>
  205. <li>Check &#8220;Static Library&#8221;</li>
  206. <li>Uncheck &#8220;Precompiled headers&#8221;</li>
  207. <li>Add all include/igl/*.cpp to the sources directory</li>
  208. <li>Add all include/igl/*.h to the headers directory</li>
  209. <li>Open Project &gt; libigl Properties&#8230;</li>
  210. <li>Add the path to eigen3 to the include paths</li>
  211. <li>Change the target name to libigl</li>
  212. <li>Build and pray (this should create libigl.lib</li>
  213. </ul>
  214. <p><a href="http://msdn.microsoft.com/en-us/library/ms235627(v=vs.80).aspx">Source</a></p>
  215. <h2 id="examples">Examples</h2>
  216. <p>To get started, we advise that you take a look at a few examples:</p>
  217. <pre><code>./examples/hello-world/
  218. ./examples/meshio/
  219. ./examples/basic-topology/
  220. ./examples/ReAntTweakBar/
  221. </code></pre>
  222. <h2 id="extras">Extras</h2>
  223. <p>Libigl compartmentalizes dependences via its organization into a <em>main</em> libigl
  224. library and &#8220;extras.&#8221;</p>
  225. <h3 id="bbw">bbw</h3>
  226. <p>This library extra contains functions for computing Bounded Biharmonic Weights, can
  227. be used with and without the <a href="#mosek">mosek</a> extra via the <code>IGL_NO_MOSEK</code>
  228. macro.</p>
  229. <h3 id="boost">boost</h3>
  230. <p>This library extra utilizes the graph functions in the boost library for find
  231. connected components and performing breadth-first traversals.</p>
  232. <h3 id="cgal">cgal</h3>
  233. <p>This library extra utilizes CGAL&#8217;s efficient and exact intersection and
  234. proximity queries.</p>
  235. <h3 id="embree">embree</h3>
  236. <p>This library extra utilizes embree&#8217;s efficient ray tracing queries.</p>
  237. <h3 id="matlab">matlab</h3>
  238. <p>This library extra provides support for reading and writing <code>.mat</code> workspace
  239. files, interfacing with Matlab at run time and compiling mex functions.</p>
  240. <h3 id="mosek">mosek</h3>
  241. <p>This library extra utilizes mosek&#8217;s efficient interior-point solver for
  242. quadratic programs.</p>
  243. <h3 id="png">png</h3>
  244. <p>This library extra uses <code>libpng</code> and <code>YImage</code> to read and write <code>.png</code> files.</p>
  245. <h3 id="svd3x3">svd3x3</h3>
  246. <p>This library extra implements &#8220;as-rigid-as-possible&#8221; (ARAP) deformation
  247. techniques using the fast singular value decomposition routines
  248. written specifically for 3x3 matrices to use <code>SSE</code> intrinsics. This extra can
  249. still be compiled without sse support and support should be determined
  250. automatically at compile time via the <code>__SSE__</code> macro.</p>
  251. <h3 id="tetgen">tetgen</h3>
  252. <p>This library extra provides a simplified wrapper to the tetgen 3d tetrahedral meshing
  253. library.</p>
  254. <h3 id="viewer">viewer</h3>
  255. <p>This library extra utilizes glfw and glew to open an opengl context and launch
  256. a simple mesh viewer.</p>
  257. <h3 id="xml">xml</h3>
  258. <p>This library extra utilizes tinyxml2 to read and write serialized classes
  259. containing Eigen matrices and other standard simple data-structures.</p>
  260. <h2 id="development">Development</h2>
  261. <p>Further documentation for developers is listed in tutorial.html,
  262. style_guidelines.html</p>
  263. <h2 id="license">License</h2>
  264. <p>See <code>LICENSE.txt</code></p>
  265. <h2 id="zipping">Zipping</h2>
  266. <p>Zip this directory without .git litter and binaries using:</p>
  267. <pre><code>git archive -prefix=libigl/ -o libigl.zip master
  268. </code></pre>
  269. <h2 id="version1.0changes">Version 1.0 Changes</h2>
  270. <p>Our beta release marks our confidence that this library can be used outside of
  271. casual experimenting. To maintain order, we have made a few changes which
  272. current users should read and adapt their code accordingly.</p>
  273. <h3 id="renamedfunctions">Renamed functions</h3>
  274. <p>The following table lists functions which have changed name as of version
  275. 1.0.0:</p>
  276. <table>
  277. <colgroup>
  278. <col style="text-align:left;"/>
  279. <col style="text-align:left;"/>
  280. </colgroup>
  281. <thead>
  282. <tr>
  283. <th style="text-align:left;">Old</th>
  284. <th style="text-align:left;">New</th>
  285. </tr>
  286. </thead>
  287. <tbody>
  288. <tr>
  289. <td style="text-align:left;"><code>igl::add_barycenter</code></td>
  290. <td style="text-align:left;"><code>igl::false_barycentric_subdivision</code></td>
  291. </tr>
  292. <tr>
  293. <td style="text-align:left;"><code>igl::areamatrix</code></td>
  294. <td style="text-align:left;"><code>igl::vector_area_matrix</code></td>
  295. </tr>
  296. <tr>
  297. <td style="text-align:left;"><code>igl::barycentric2global</code></td>
  298. <td style="text-align:left;"><code>igl::barycentric_to_global</code></td>
  299. </tr>
  300. <tr>
  301. <td style="text-align:left;"><code>igl::boundary_faces</code></td>
  302. <td style="text-align:left;"><code>igl::boundary_facets</code></td>
  303. </tr>
  304. <tr>
  305. <td style="text-align:left;"><code>igl::boundary_vertices_sorted</code></td>
  306. <td style="text-align:left;"><code>igl::boundary_loop</code></td>
  307. </tr>
  308. <tr>
  309. <td style="text-align:left;"><code>igl::cotangent</code></td>
  310. <td style="text-align:left;"><code>igl::cotmatrix_entries</code></td>
  311. </tr>
  312. <tr>
  313. <td style="text-align:left;"><code>igl::edgetopology</code></td>
  314. <td style="text-align:left;"><code>igl::edge_topology</code></td>
  315. </tr>
  316. <tr>
  317. <td style="text-align:left;"><code>igl::gradMat</code></td>
  318. <td style="text-align:left;"><code>igl::grad</code></td>
  319. </tr>
  320. <tr>
  321. <td style="text-align:left;"><code>igl::is_manifold</code></td>
  322. <td style="text-align:left;"><code>igl::is_edge_manifold</code></td>
  323. </tr>
  324. <tr>
  325. <td style="text-align:left;"><code>igl::mexStream</code></td>
  326. <td style="text-align:left;"><code>igl::MexStream</code></td>
  327. </tr>
  328. <tr>
  329. <td style="text-align:left;"><code>igl::moveFV</code></td>
  330. <td style="text-align:left;"><code>igl::average_onto_vertices</code></td>
  331. </tr>
  332. <tr>
  333. <td style="text-align:left;"><code>igl::moveVF</code></td>
  334. <td style="text-align:left;"><code>igl::average_onto_faces</code></td>
  335. </tr>
  336. <tr>
  337. <td style="text-align:left;"><code>igl::plot_vector</code></td>
  338. <td style="text-align:left;"><code>igl::print_vector</code></td>
  339. </tr>
  340. <tr>
  341. <td style="text-align:left;"><code>igl::pos</code></td>
  342. <td style="text-align:left;"><code>igl::HalfEdgeIterator</code></td>
  343. </tr>
  344. <tr>
  345. <td style="text-align:left;"><code>igl::plane_project</code></td>
  346. <td style="text-align:left;"><code>igl::project_isometrically_to_plane</code></td>
  347. </tr>
  348. <tr>
  349. <td style="text-align:left;"><code>igl::project_points_mesh</code></td>
  350. <td style="text-align:left;"><code>igl::line_mesh_intersection</code></td>
  351. </tr>
  352. <tr>
  353. <td style="text-align:left;"><code>igl::read</code></td>
  354. <td style="text-align:left;"><code>igl::read_triangle_mesh</code></td>
  355. </tr>
  356. <tr>
  357. <td style="text-align:left;"><code>igl::removeDuplicates.cpp</code></td>
  358. <td style="text-align:left;"><code>igl::remove_duplicates</code></td>
  359. </tr>
  360. <tr>
  361. <td style="text-align:left;"><code>igl::removeUnreferenced</code></td>
  362. <td style="text-align:left;"><code>igl::remove_unreferenced</code></td>
  363. </tr>
  364. <tr>
  365. <td style="text-align:left;"><code>igl::tt</code></td>
  366. <td style="text-align:left;"><code>igl::triangle_triangle_adjacency</code></td>
  367. </tr>
  368. <tr>
  369. <td style="text-align:left;"><code>igl::vf</code></td>
  370. <td style="text-align:left;"><code>igl::vertex_triangle_adjacency</code></td>
  371. </tr>
  372. <tr>
  373. <td style="text-align:left;"><code>igl::write</code></td>
  374. <td style="text-align:left;"><code>igl::write_triangle_mesh</code></td>
  375. </tr>
  376. <tr>
  377. <td style="text-align:left;"><code>igl::manifold_patches</code></td>
  378. <td style="text-align:left;"><code>igl::orientable_patches</code></td>
  379. </tr>
  380. <tr>
  381. <td style="text-align:left;"><code>igl::selfintersect</code></td>
  382. <td style="text-align:left;"><code>igl::remesh_self_intersections</code></td>
  383. </tr>
  384. <tr>
  385. <td style="text-align:left;"><code>igl::project_mesh</code></td>
  386. <td style="text-align:left;"><code>igl::line_mesh_intersection</code></td>
  387. </tr>
  388. <tr>
  389. <td style="text-align:left;"><code>igl::triangulate</code></td>
  390. <td style="text-align:left;"><code>igl::polygon_mesh_to_triangle_mesh</code></td>
  391. </tr>
  392. <tr>
  393. <td style="text-align:left;"><code>igl::is_manifold</code></td>
  394. <td style="text-align:left;"><code>igl::is_edge_manifold</code></td>
  395. </tr>
  396. <tr>
  397. <td style="text-align:left;"><code>igl::triangle_wrapper</code></td>
  398. <td style="text-align:left;"><code>igl::triangulate</code></td>
  399. </tr>
  400. </tbody>
  401. </table>
  402. <h3 id="miscellaneous">Miscellaneous</h3>
  403. <ul>
  404. <li>To match interfaces provided by (all) other quadratic optimization
  405. libraries, <code>igl::min_quad_with_fixed</code> and <code>igl::active_set</code> now expect as
  406. input twice the quadratic coefficients matrix, i.e. the Hessian. For
  407. example, <code>igl::min_quad_with_fixed(H,B,...)</code> minimizes <span class="math">\(\frac{1}{2}x^T H
  408. x+x^T B\)</span>.</li>
  409. <li>We have inverted the <code>IGL_HEADER_ONLY</code> macro to <code>IGL_STATIC_LIBRARY</code>. To
  410. compile using libigl as a header-only library, simply include headers and
  411. libigl in the header search path. To link to libigl, you must define the
  412. <code>IGL_STATIC_LIBRARY</code> macro at compile time and link to the <code>libigl*.a</code>
  413. libraries.</li>
  414. <li>Building libigl as a static library is now more organized. There is a
  415. <code>build/</code> directory with Makefiles for the main library (<code>Makefile</code>) and each
  416. dependency (e.g. <code>Makefile_mosek</code> for <code>libiglmosek.a</code>)</li>
  417. <li><code>igl::polar_svd</code> now always returns a rotation in <code>R</code>, never a reflection.
  418. This mirrors the behavior of <code>igl::polar_svd3x3</code>. Consequently the <code>T</code>
  419. part may have negative skews.</li>
  420. <li>We have organized the static</li>
  421. <li>The previous <code>igl::grad</code> function, which computed the per-triangle gradient
  422. of a per-vertex scalar function has been replaced. Now <code>igl::grad</code> computes
  423. the linear operator (previous computed using <code>igl::gradMat</code>). The gradient
  424. values can still be recovered by multiplying the operator against the scalar
  425. field as a vector and reshaping to have gradients per row.</li>
  426. <li><code>MASSMATRIX_*</code> has become <code>MASSMATRIX_TYPE_*</code></li>
  427. <li>The function <code>igl::project_normals</code>, which cast a line for each vertex of
  428. mesh <em>A</em> in the normal direction and found the closest intersection along
  429. these lines with mesh <em>B</em>, has been removed.</li>
  430. </ul>
  431. <h2 id="contact">Contact</h2>
  432. <p>Libigl is a group endeavor led by Alec Jacobson and Daniele Panozzo. Please
  433. contact <a href="&#109;&#97;&#105;&#108;&#x74;&#111;&#x3a;&#x61;&#x6c;&#101;&#x63;&#x6a;&#x61;&#x63;&#111;&#98;&#115;&#111;&#110;&#64;&#103;&#109;&#x61;&#105;&#108;&#x2e;&#x63;&#x6f;&#x6d;">&#97;&#x6c;&#x65;&#99;&#106;&#97;&#x63;&#111;&#x62;&#x73;&#x6f;&#110;&#x40;&#103;&#x6d;&#x61;&#105;&#x6c;&#x2e;&#x63;&#x6f;&#x6d;</a> if you have
  434. questions or comments. We are happy to get feedback! Enjoy!</p>
  435. <p>If you&#8217;re using libigl in your projects, quickly <a href="&#x6d;&#97;&#x69;&#x6c;&#116;&#x6f;&#x3a;&#97;&#x6c;&#101;&#x63;&#106;&#97;&#x63;&#x6f;&#98;&#115;&#x6f;&#x6e;&#64;&#103;&#x6d;&#97;&#105;&#108;&#x2e;&#x63;&#111;&#x6d;">&#x64;&#x72;&#111;&#112; &#117;&#x73; &#x61;
  436. &#x6e;&#x6f;&#116;&#101;</a>. Tell us who you are and what you&#8217;re using
  437. it for. This helps us apply for funding and justify spending time maintaining
  438. this.</p>
  439. <p>If you find bugs or have problems please use our <a href="https://github.com/libigl/libigl/issues">github issue tracking
  440. page</a>.</p>
  441. <h2 id="academiccitation">Academic citation</h2>
  442. <p>If you use libigl in your research projects, please cite the papers we
  443. implement as appropriate. To cite the library in general, you could use this
  444. BibTeX entry:</p>
  445. <pre><code class="bibtex">@misc{libigl,
  446. title = {{libigl}: A simple {C++} geometry processing library},
  447. author = {Alec Jacobson and Daniele Panozzo and others},
  448. note = {http://igl.ethz.ch/projects/libigl/},
  449. year = {2014},
  450. }
  451. </code></pre>