render_to_png.h 1.2 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_PNG_RENDER_TO_PNG_H
  9. #define IGL_PNG_RENDER_TO_PNG_H
  10. #include <igl/igl_inline.h>
  11. #include <string>
  12. namespace igl
  13. {
  14. namespace png
  15. {
  16. //
  17. // Render current open GL image to .png file
  18. // Inputs:
  19. // png_file path to output .png file
  20. // width width of scene and resulting image
  21. // height height of scene and resulting image
  22. // alpha whether to include alpha channel
  23. // fast sacrifice compression ratio for speed
  24. // Returns true only if no errors occured
  25. //
  26. // See also: igl/render_to_tga which is faster but writes .tga files
  27. IGL_INLINE bool render_to_png(
  28. const std::string png_file,
  29. const int width,
  30. const int height,
  31. const bool alpha = true,
  32. const bool fast = false);
  33. }
  34. }
  35. #ifndef IGL_STATIC_LIBRARY
  36. # include "render_to_png.cpp"
  37. #endif
  38. #endif