texture_from_png.h 1.5 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_PNG_TEXTURE_FROM_PNG_H
  9. #define IGL_PNG_TEXTURE_FROM_PNG_H
  10. #include "../igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <string>
  13. #ifndef IGL_NO_OPENGL
  14. #include "../OpenGL_convenience.h"
  15. namespace igl
  16. {
  17. namespace png
  18. {
  19. // Read an image from a .png file and use it as a texture
  20. //
  21. // Input:
  22. // png_file path to .png file
  23. // Output:
  24. // id of generated openGL texture
  25. // Returns true on success, false on failure
  26. IGL_INLINE bool texture_from_png(const std::string png_file, GLuint & id);
  27. }
  28. }
  29. #endif
  30. namespace igl
  31. {
  32. namespace png
  33. {
  34. // Read an image from a .png file and use it as a texture
  35. //
  36. // Input:
  37. // png_file path to .png file
  38. // Output:
  39. // R,G,B,A texture channels
  40. // Returns true on success, false on failure
  41. IGL_INLINE bool texture_from_png(const std::string png_file,
  42. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& R,
  43. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& G,
  44. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& B,
  45. Eigen::Matrix<char,Eigen::Dynamic,Eigen::Dynamic>& A
  46. );
  47. }
  48. }
  49. #ifndef IGL_STATIC_LIBRARY
  50. # include "texture_from_png.cpp"
  51. #endif
  52. #endif