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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_COPYLEFT_TETGEN_TETGENIO_TO_TETMESH_H
- #define IGL_COPYLEFT_TETGEN_TETGENIO_TO_TETMESH_H
- #include "../../igl_inline.h"
- #ifndef TETLIBRARY
- #define TETLIBRARY
- #endif
- #include "tetgen.h" // Defined tetgenio, REAL
- #include <vector>
- #include <unordered_map>
- #include <Eigen/Core>
- namespace igl
- {
- namespace copyleft
- {
- namespace tetgen
- {
- // Extract a tetrahedral mesh from a tetgenio object
- // Inputs:
- // out tetgenio output object
- // Outputs:
- // V #V by 3 vertex position list
- // T #T by 4 list of tetrahedra indices into V
- // F #F by 3 list of marked facets
- // Returns true on success, false on error
- IGL_INLINE bool tetgenio_to_tetmesh(
- const tetgenio & out,
- std::vector<std::vector<REAL > > & V,
- std::vector<std::vector<int> > & T,
- std::vector<std::vector<int> > & F);
- IGL_INLINE bool tetgenio_to_tetmesh(
- const tetgenio & out,
- std::vector<std::vector<REAL > > & V,
- std::vector<std::vector<int> > & T);
-
- // Wrapper with Eigen types
- // Templates:
- // DerivedV real-value: i.e. from MatrixXd
- // DerivedT integer-value: i.e. from MatrixXi
- template <typename DerivedV, typename DerivedT, typename DerivedF>
- IGL_INLINE bool tetgenio_to_tetmesh(
- const tetgenio & out,
- Eigen::PlainObjectBase<DerivedV>& V,
- Eigen::PlainObjectBase<DerivedT>& T,
- Eigen::PlainObjectBase<DerivedF>& F);
- template <typename DerivedV, typename DerivedT>
- IGL_INLINE bool tetgenio_to_tetmesh(
- const tetgenio & out,
- Eigen::PlainObjectBase<DerivedV>& V,
- Eigen::PlainObjectBase<DerivedT>& T);
-
- // Extract a tetrahedral mesh from a tetgenio object
- // Inputs:
- // out tetgenio output object
- // Outputs:
- // V #V by 3 vertex position list
- // T #T by 4 list of tetrahedra indices into V
- // F #F by 3 list of marked facets
- // R #T list of region IDs for tetrahedra
- // N #T by 2 list of neighbors for each tetrahedron
- // PT #V list of incident tetrahedron for each vertex
- // FT #F by 2 list of tetrahedra sharing each face
- // nR number of regions in output mesh
- // Returns true on success, false on error
- IGL_INLINE bool tetgenio_to_tetmesh(
- const tetgenio & out,
- std::vector<std::vector<REAL > > & V,
- std::vector<std::vector<int> > & T,
- std::vector<std::vector<int> > & F,
- std::vector<std::vector<REAL> > & R,// region marks for tetrahedrons
- std::vector<std::vector<int > > &N, // neighborlist per tet
- std::vector<std::vector<int > > &PT, // Point to tet list per point
- std::vector<std::vector<int > > &FT, // face to tet list
- size_t & nR); // number of regions
- }
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "tetgenio_to_tetmesh.cpp"
- #endif
- #endif
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