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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Qingan Zhou <qnzhou@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_FLIP_EDGE_H
- #define IGL_FLIP_EDGE_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- // Flip an edge in a triangle mesh. The edge specified by uei must have
- // exactly **two** adjacent faces. Violation will result in exception.
- // Another warning: edge flipping could convert manifold mesh into
- // non-manifold.
- //
- // Inputs:
- // F #F by 3 list of triangles.
- // E #F*3 by 2 list of all of directed edges
- // uE #uE by 2 list of unique undirected edges
- // EMAP #F*3 list of indices into uE, mapping each directed edge to unique
- // undirected edge
- // uE2E #uE list of lists of indices into E of coexisting edges
- // ue index into uE the edge to be flipped.
- //
- // Output:
- // Updated F, E, uE, EMAP and uE2E.
- template <
- typename DerivedF,
- typename DerivedE,
- typename DeriveduE,
- typename DerivedEMAP,
- typename uE2EType>
- IGL_INLINE void flip_edge(
- Eigen::PlainObjectBase<DerivedF> & F,
- Eigen::PlainObjectBase<DerivedE> & E,
- Eigen::PlainObjectBase<DeriveduE> & uE,
- Eigen::PlainObjectBase<DerivedEMAP> & EMAP,
- std::vector<std::vector<uE2EType> > & uE2E,
- const size_t uei);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "flip_edge.cpp"
- #endif
- #endif
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