ImGuiMenu.cpp 12 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2018 Jérémie Dumas <jeremie.dumas@ens-lyon.org>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. ////////////////////////////////////////////////////////////////////////////////
  9. #include "ImGuiMenu.h"
  10. #include <igl/project.h>
  11. #include <imgui/imgui.h>
  12. #include <imgui_impl_glfw.h>
  13. #include <imgui_impl_opengl3.h>
  14. #include <imgui_fonts_droid_sans.h>
  15. #include <GLFW/glfw3.h>
  16. #include <iostream>
  17. ////////////////////////////////////////////////////////////////////////////////
  18. namespace igl
  19. {
  20. namespace opengl
  21. {
  22. namespace glfw
  23. {
  24. namespace imgui
  25. {
  26. IGL_INLINE void ImGuiMenu::init(igl::opengl::glfw::Viewer *_viewer)
  27. {
  28. ViewerPlugin::init(_viewer);
  29. // Setup ImGui binding
  30. if (_viewer)
  31. {
  32. IMGUI_CHECKVERSION();
  33. if (!context_)
  34. {
  35. // Single global context by default, but can be overridden by the user
  36. static ImGuiContext * __global_context = ImGui::CreateContext();
  37. context_ = __global_context;
  38. }
  39. const char* glsl_version = "#version 150";
  40. ImGui_ImplGlfw_InitForOpenGL(viewer->window, false);
  41. ImGui_ImplOpenGL3_Init(glsl_version);
  42. ImGui::GetIO().IniFilename = nullptr;
  43. ImGui::StyleColorsDark();
  44. ImGuiStyle& style = ImGui::GetStyle();
  45. style.FrameRounding = 5.0f;
  46. reload_font();
  47. }
  48. }
  49. IGL_INLINE void ImGuiMenu::reload_font(int font_size)
  50. {
  51. hidpi_scaling_ = hidpi_scaling();
  52. pixel_ratio_ = pixel_ratio();
  53. ImGuiIO& io = ImGui::GetIO();
  54. io.Fonts->Clear();
  55. io.Fonts->AddFontFromMemoryCompressedTTF(droid_sans_compressed_data,
  56. droid_sans_compressed_size, font_size * hidpi_scaling_);
  57. io.FontGlobalScale = 1.0 / pixel_ratio_;
  58. }
  59. IGL_INLINE void ImGuiMenu::shutdown()
  60. {
  61. // Cleanup
  62. ImGui_ImplOpenGL3_Shutdown();
  63. ImGui_ImplGlfw_Shutdown();
  64. // User is responsible for destroying context if a custom context is given
  65. // ImGui::DestroyContext(*context_);
  66. }
  67. IGL_INLINE bool ImGuiMenu::pre_draw()
  68. {
  69. glfwPollEvents();
  70. // Check whether window dpi has changed
  71. float scaling = hidpi_scaling();
  72. if (std::abs(scaling - hidpi_scaling_) > 1e-5)
  73. {
  74. reload_font();
  75. ImGui_ImplOpenGL3_DestroyDeviceObjects();
  76. }
  77. ImGui_ImplOpenGL3_NewFrame();
  78. ImGui_ImplGlfw_NewFrame();
  79. ImGui::NewFrame();
  80. return false;
  81. }
  82. IGL_INLINE bool ImGuiMenu::post_draw()
  83. {
  84. draw_menu();
  85. ImGui::Render();
  86. ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
  87. return false;
  88. }
  89. IGL_INLINE void ImGuiMenu::post_resize(int width, int height)
  90. {
  91. if (context_)
  92. {
  93. ImGui::GetIO().DisplaySize.x = float(width);
  94. ImGui::GetIO().DisplaySize.y = float(height);
  95. }
  96. }
  97. // Mouse IO
  98. IGL_INLINE bool ImGuiMenu::mouse_down(int button, int modifier)
  99. {
  100. ImGui_ImplGlfw_MouseButtonCallback(viewer->window, button, GLFW_PRESS, modifier);
  101. return ImGui::GetIO().WantCaptureMouse;
  102. }
  103. IGL_INLINE bool ImGuiMenu::mouse_up(int button, int modifier)
  104. {
  105. return ImGui::GetIO().WantCaptureMouse;
  106. }
  107. IGL_INLINE bool ImGuiMenu::mouse_move(int mouse_x, int mouse_y)
  108. {
  109. return ImGui::GetIO().WantCaptureMouse;
  110. }
  111. IGL_INLINE bool ImGuiMenu::mouse_scroll(float delta_y)
  112. {
  113. ImGui_ImplGlfw_ScrollCallback(viewer->window, 0.f, delta_y);
  114. return ImGui::GetIO().WantCaptureMouse;
  115. }
  116. // Keyboard IO
  117. IGL_INLINE bool ImGuiMenu::key_pressed(unsigned int key, int modifiers)
  118. {
  119. ImGui_ImplGlfw_CharCallback(nullptr, key);
  120. return ImGui::GetIO().WantCaptureKeyboard;
  121. }
  122. IGL_INLINE bool ImGuiMenu::key_down(int key, int modifiers)
  123. {
  124. ImGui_ImplGlfw_KeyCallback(viewer->window, key, 0, GLFW_PRESS, modifiers);
  125. return ImGui::GetIO().WantCaptureKeyboard;
  126. }
  127. IGL_INLINE bool ImGuiMenu::key_up(int key, int modifiers)
  128. {
  129. ImGui_ImplGlfw_KeyCallback(viewer->window, key, 0, GLFW_RELEASE, modifiers);
  130. return ImGui::GetIO().WantCaptureKeyboard;
  131. }
  132. // Draw menu
  133. IGL_INLINE void ImGuiMenu::draw_menu()
  134. {
  135. // Text labels
  136. draw_labels_window();
  137. // Viewer settings
  138. if (callback_draw_viewer_window) { callback_draw_viewer_window(); }
  139. else { draw_viewer_window(); }
  140. // Other windows
  141. if (callback_draw_custom_window) { callback_draw_custom_window(); }
  142. else { draw_custom_window(); }
  143. }
  144. IGL_INLINE void ImGuiMenu::draw_viewer_window()
  145. {
  146. float menu_width = 180.f * menu_scaling();
  147. ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f), ImGuiSetCond_FirstUseEver);
  148. ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f), ImGuiSetCond_FirstUseEver);
  149. ImGui::SetNextWindowSizeConstraints(ImVec2(menu_width, -1.0f), ImVec2(menu_width, -1.0f));
  150. bool _viewer_menu_visible = true;
  151. ImGui::Begin(
  152. "Viewer", &_viewer_menu_visible,
  153. ImGuiWindowFlags_NoSavedSettings
  154. | ImGuiWindowFlags_AlwaysAutoResize
  155. );
  156. ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.4f);
  157. if (callback_draw_viewer_menu) { callback_draw_viewer_menu(); }
  158. else { draw_viewer_menu(); }
  159. ImGui::PopItemWidth();
  160. ImGui::End();
  161. }
  162. IGL_INLINE void ImGuiMenu::draw_viewer_menu()
  163. {
  164. // Workspace
  165. if (ImGui::CollapsingHeader("Workspace", ImGuiTreeNodeFlags_DefaultOpen))
  166. {
  167. float w = ImGui::GetContentRegionAvailWidth();
  168. float p = ImGui::GetStyle().FramePadding.x;
  169. if (ImGui::Button("Load##Workspace", ImVec2((w-p)/2.f, 0)))
  170. {
  171. viewer->load_scene();
  172. }
  173. ImGui::SameLine(0, p);
  174. if (ImGui::Button("Save##Workspace", ImVec2((w-p)/2.f, 0)))
  175. {
  176. viewer->save_scene();
  177. }
  178. }
  179. // Mesh
  180. if (ImGui::CollapsingHeader("Mesh", ImGuiTreeNodeFlags_DefaultOpen))
  181. {
  182. float w = ImGui::GetContentRegionAvailWidth();
  183. float p = ImGui::GetStyle().FramePadding.x;
  184. if (ImGui::Button("Load##Mesh", ImVec2((w-p)/2.f, 0)))
  185. {
  186. viewer->open_dialog_load_mesh();
  187. }
  188. ImGui::SameLine(0, p);
  189. if (ImGui::Button("Save##Mesh", ImVec2((w-p)/2.f, 0)))
  190. {
  191. viewer->open_dialog_save_mesh();
  192. }
  193. }
  194. // Viewing options
  195. if (ImGui::CollapsingHeader("Viewing Options", ImGuiTreeNodeFlags_DefaultOpen))
  196. {
  197. if (ImGui::Button("Center object", ImVec2(-1, 0)))
  198. {
  199. viewer->core.align_camera_center(viewer->data().V, viewer->data().F);
  200. }
  201. if (ImGui::Button("Snap canonical view", ImVec2(-1, 0)))
  202. {
  203. viewer->snap_to_canonical_quaternion();
  204. }
  205. // Zoom
  206. ImGui::PushItemWidth(80 * menu_scaling());
  207. ImGui::DragFloat("Zoom", &(viewer->core.camera_zoom), 0.05f, 0.1f, 20.0f);
  208. // Select rotation type
  209. int rotation_type = static_cast<int>(viewer->core.rotation_type);
  210. static Eigen::Quaternionf trackball_angle = Eigen::Quaternionf::Identity();
  211. static bool orthographic = true;
  212. if (ImGui::Combo("Camera Type", &rotation_type, "Trackball\0Two Axes\0002D Mode\0\0"))
  213. {
  214. using RT = igl::opengl::ViewerCore::RotationType;
  215. auto new_type = static_cast<RT>(rotation_type);
  216. if (new_type != viewer->core.rotation_type)
  217. {
  218. if (new_type == RT::ROTATION_TYPE_NO_ROTATION)
  219. {
  220. trackball_angle = viewer->core.trackball_angle;
  221. orthographic = viewer->core.orthographic;
  222. viewer->core.trackball_angle = Eigen::Quaternionf::Identity();
  223. viewer->core.orthographic = true;
  224. }
  225. else if (viewer->core.rotation_type == RT::ROTATION_TYPE_NO_ROTATION)
  226. {
  227. viewer->core.trackball_angle = trackball_angle;
  228. viewer->core.orthographic = orthographic;
  229. }
  230. viewer->core.set_rotation_type(new_type);
  231. }
  232. }
  233. // Orthographic view
  234. ImGui::Checkbox("Orthographic view", &(viewer->core.orthographic));
  235. ImGui::PopItemWidth();
  236. }
  237. // Draw options
  238. if (ImGui::CollapsingHeader("Draw Options", ImGuiTreeNodeFlags_DefaultOpen))
  239. {
  240. if (ImGui::Checkbox("Face-based", &(viewer->data().face_based)))
  241. {
  242. viewer->data().dirty = MeshGL::DIRTY_ALL;
  243. }
  244. ImGui::Checkbox("Show texture", &(viewer->data().show_texture));
  245. if (ImGui::Checkbox("Invert normals", &(viewer->data().invert_normals)))
  246. {
  247. viewer->data().dirty |= igl::opengl::MeshGL::DIRTY_NORMAL;
  248. }
  249. ImGui::Checkbox("Show overlay", &(viewer->data().show_overlay));
  250. ImGui::Checkbox("Show overlay depth", &(viewer->data().show_overlay_depth));
  251. ImGui::ColorEdit4("Background", viewer->core.background_color.data(),
  252. ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_PickerHueWheel);
  253. ImGui::ColorEdit4("Line color", viewer->data().line_color.data(),
  254. ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_PickerHueWheel);
  255. ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.3f);
  256. ImGui::DragFloat("Shininess", &(viewer->data().shininess), 0.05f, 0.0f, 100.0f);
  257. ImGui::PopItemWidth();
  258. }
  259. // Overlays
  260. if (ImGui::CollapsingHeader("Overlays", ImGuiTreeNodeFlags_DefaultOpen))
  261. {
  262. ImGui::Checkbox("Wireframe", &(viewer->data().show_lines));
  263. ImGui::Checkbox("Fill", &(viewer->data().show_faces));
  264. ImGui::Checkbox("Show vertex labels", &(viewer->data().show_vertid));
  265. ImGui::Checkbox("Show faces labels", &(viewer->data().show_faceid));
  266. }
  267. }
  268. IGL_INLINE void ImGuiMenu::draw_labels_window()
  269. {
  270. // Text labels
  271. ImGui::SetNextWindowPos(ImVec2(0,0), ImGuiSetCond_Always);
  272. ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize, ImGuiSetCond_Always);
  273. bool visible = true;
  274. ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0,0,0,0));
  275. ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
  276. ImGui::Begin("ViewerLabels", &visible,
  277. ImGuiWindowFlags_NoTitleBar
  278. | ImGuiWindowFlags_NoResize
  279. | ImGuiWindowFlags_NoMove
  280. | ImGuiWindowFlags_NoScrollbar
  281. | ImGuiWindowFlags_NoScrollWithMouse
  282. | ImGuiWindowFlags_NoCollapse
  283. | ImGuiWindowFlags_NoSavedSettings
  284. | ImGuiWindowFlags_NoInputs);
  285. for (const auto & data : viewer->data_list)
  286. {
  287. draw_labels(data);
  288. }
  289. ImGui::End();
  290. ImGui::PopStyleColor();
  291. ImGui::PopStyleVar();
  292. }
  293. IGL_INLINE void ImGuiMenu::draw_labels(const igl::opengl::ViewerData &data)
  294. {
  295. if (data.show_vertid)
  296. {
  297. for (int i = 0; i < data.V.rows(); ++i)
  298. {
  299. draw_text(data.V.row(i), data.V_normals.row(i), std::to_string(i));
  300. }
  301. }
  302. if (data.show_faceid)
  303. {
  304. for (int i = 0; i < data.F.rows(); ++i)
  305. {
  306. Eigen::RowVector3d p = Eigen::RowVector3d::Zero();
  307. for (int j = 0; j < data.F.cols(); ++j)
  308. {
  309. p += data.V.row(data.F(i,j));
  310. }
  311. p /= (double) data.F.cols();
  312. draw_text(p, data.F_normals.row(i), std::to_string(i));
  313. }
  314. }
  315. if (data.labels_positions.rows() > 0)
  316. {
  317. for (int i = 0; i < data.labels_positions.rows(); ++i)
  318. {
  319. draw_text(data.labels_positions.row(i), Eigen::Vector3d(0.0,0.0,0.0),
  320. data.labels_strings[i]);
  321. }
  322. }
  323. }
  324. IGL_INLINE void ImGuiMenu::draw_text(Eigen::Vector3d pos, Eigen::Vector3d normal, const std::string &text)
  325. {
  326. pos += normal * 0.005f * viewer->core.object_scale;
  327. Eigen::Vector3f coord = igl::project(Eigen::Vector3f(pos.cast<float>()),
  328. viewer->core.view, viewer->core.proj, viewer->core.viewport);
  329. // Draw text labels slightly bigger than normal text
  330. ImDrawList* drawList = ImGui::GetWindowDrawList();
  331. drawList->AddText(ImGui::GetFont(), ImGui::GetFontSize() * 1.2,
  332. ImVec2(coord[0]/pixel_ratio_, (viewer->core.viewport[3] - coord[1])/pixel_ratio_),
  333. ImGui::GetColorU32(ImVec4(0, 0, 10, 255)),
  334. &text[0], &text[0] + text.size());
  335. }
  336. IGL_INLINE float ImGuiMenu::pixel_ratio()
  337. {
  338. // Computes pixel ratio for hidpi devices
  339. int buf_size[2];
  340. int win_size[2];
  341. GLFWwindow* window = glfwGetCurrentContext();
  342. glfwGetFramebufferSize(window, &buf_size[0], &buf_size[1]);
  343. glfwGetWindowSize(window, &win_size[0], &win_size[1]);
  344. return (float) buf_size[0] / (float) win_size[0];
  345. }
  346. IGL_INLINE float ImGuiMenu::hidpi_scaling()
  347. {
  348. // Computes scaling factor for hidpi devices
  349. float xscale, yscale;
  350. GLFWwindow* window = glfwGetCurrentContext();
  351. glfwGetWindowContentScale(window, &xscale, &yscale);
  352. return 0.5 * (xscale + yscale);
  353. }
  354. } // end namespace
  355. } // end namespace
  356. } // end namespace
  357. } // end namespace