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- #ifndef IGL_OPENGL_GLFW_MAP_TEXTURE_H
- #define IGL_OPENGL_GLFW_MAP_TEXTURE_H
- #ifdef IGL_OPENGL_4
- #include "../../igl_inline.h"
- #include <Eigen/Core>
- #include <vector>
- namespace igl
- {
- namespace opengl
- {
- namespace glfw
- {
- // Given a mesh (V,F) in [0,1]² and new positions (U) and a texture image
- // (in_data), _render_ a new image (out_data) of the same size.
- // Inputs:
- // V #V by 2 list of undeformed mesh vertex positions (matching texture)
- // F #F by 3 list of mesh triangle indices into V
- // U #U by 2 list of deformed vertex positions
- // in_data w*h*nc array of color values, channels, then columns, then
- // rows (e.g., what stbi_image returns and expects)
- // w width
- // h height
- // nc number of channels
- // Outputs:
- // out_data h*w*nc list of output colors in same order as input
- //
- template <typename DerivedV, typename DerivedF, typename DerivedU>
- IGL_INLINE bool map_texture(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedF> & F,
- const Eigen::MatrixBase<DerivedU> & U,
- const unsigned char * in_data,
- const int w,
- const int h,
- const int nc,
- std::vector<unsigned char> & out_data);
- template <typename DerivedV, typename DerivedF, typename DerivedU>
- IGL_INLINE bool map_texture(
- const Eigen::MatrixBase<DerivedV> & _V,
- const Eigen::MatrixBase<DerivedF> & _F,
- const Eigen::MatrixBase<DerivedU> & _U,
- const unsigned char * in_data,
- const int w,
- const int h,
- const int nc,
- std::vector<unsigned char> & out_data,
- int & out_w,
- int & out_h,
- int & out_nc);
- }
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "map_texture.cpp"
- #endif
- #endif // IGL_OPENGL_4
- #endif
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