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- #ifndef IGL_OPENGL_LOAD_SHADER_H
- #define IGL_OPENGL_LOAD_SHADER_H
- #include "../igl_inline.h"
- #include "gl.h"
- #include <string>
- namespace igl
- {
- namespace opengl
- {
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- IGL_INLINE GLuint load_shader(
- const std::string & src,const GLenum type);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "load_shader.cpp"
- #endif
- #endif
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