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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Yotam Gingold <yotam@yotamgingold.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_SEAM_EDGES_H
- #define IGL_SEAM_EDGES_H
- #include "igl_inline.h"
- #include <Eigen/Core>
- namespace igl
- {
- // Finds all UV-space boundaries of a mesh.
- //
- // Inputs:
- // V #V by dim list of positions of the input mesh.
- // TC #TC by 2 list of 2D texture coordinates of the input mesh
- // F #F by 3 list of triange indices into V representing a
- // manifold-with-boundary triangle mesh
- // FTC #F by 3 list of indices into TC for each corner
- // Outputs:
- // seams Edges where the forwards and backwards directions have different
- // texture coordinates, as a #seams-by-4 matrix of indices. Each row is
- // organized as [ forward_face_index, forward_face_vertex_index,
- // backwards_face_index, backwards_face_vertex_index ] such that one side
- // of the seam is the edge:
- // F[ seams( i, 0 ), seams( i, 1 ) ], F[ seams( i, 0 ), (seams( i, 1 ) + 1) % 3 ]
- // and the other side is the edge:
- // F[ seams( i, 2 ), seams( i, 3 ) ], F[ seams( i, 2 ), (seams( i, 3 ) + 1) % 3 ]
- // boundaries Edges with only one incident triangle, as a #boundaries-by-2
- // matrix of indices. Each row is organized as
- // [ face_index, face_vertex_index ]
- // such that the edge is:
- // F[ boundaries( i, 0 ), boundaries( i, 1 ) ], F[ boundaries( i, 0 ), (boundaries( i, 1 ) + 1) % 3 ]
- // foldovers Edges where the two incident triangles fold over each other
- // in UV-space, as a #foldovers-by-4 matrix of indices.
- // Each row is organized as [ forward_face_index, forward_face_vertex_index,
- // backwards_face_index, backwards_face_vertex_index ]
- // such that one side of the foldover is the edge:
- // F[ foldovers( i, 0 ), foldovers( i, 1 ) ], F[ foldovers( i, 0 ), (foldovers( i, 1 ) + 1) % 3 ]
- // and the other side is the edge:
- // F[ foldovers( i, 2 ), foldovers( i, 3 ) ], F[ foldovers( i, 2 ), (foldovers( i, 3 ) + 1) % 3 ]
- template <
- typename DerivedV,
- typename DerivedTC,
- typename DerivedF,
- typename DerivedFTC,
- typename Derivedseams,
- typename Derivedboundaries,
- typename Derivedfoldovers>
- IGL_INLINE void seam_edges(
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedTC>& TC,
- const Eigen::PlainObjectBase<DerivedF>& F,
- const Eigen::PlainObjectBase<DerivedFTC>& FTC,
- Eigen::PlainObjectBase<Derivedseams>& seams,
- Eigen::PlainObjectBase<Derivedboundaries>& boundaries,
- Eigen::PlainObjectBase<Derivedfoldovers>& foldovers);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "seam_edges.cpp"
- #endif
- #endif
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