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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
- // Copyright (C) 2017 Alec Jacobson
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_TRIANGLE_TRIANGULATE_H
- #define IGL_TRIANGLE_TRIANGULATE_H
- #include "../igl_inline.h"
- #include <string>
- #include <Eigen/Core>
- namespace igl
- {
- namespace triangle
- {
- // Triangulate the interior of a polygon using the triangle library.
- //
- // Inputs:
- // V #V by 2 list of 2D vertex positions
- // E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon
- // H #H by 2 coordinates of points contained inside holes of the polygon
- // flags string of options pass to triangle (see triangle documentation)
- // Outputs:
- // V2 #V2 by 2 coordinates of the vertives of the generated triangulation
- // F2 #F2 by 3 list of indices forming the faces of the generated triangulation
- //
- template <
- typename DerivedV,
- typename DerivedE,
- typename DerivedH,
- typename DerivedV2,
- typename DerivedF2>
- IGL_INLINE void triangulate(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedE> & E,
- const Eigen::MatrixBase<DerivedH> & H,
- const std::string flags,
- Eigen::PlainObjectBase<DerivedV2> & V2,
- Eigen::PlainObjectBase<DerivedF2> & F2);
-
- // Triangulate the interior of a polygon using the triangle library.
- //
- // Inputs:
- // V #V by 2 list of 2D vertex positions
- // E #E by 2 list of vertex ids forming unoriented edges of the boundary of the polygon
- // H #H by 2 coordinates of points contained inside holes of the polygon
- // M #V list of markers for input vertices
- // flags string of options pass to triangle (see triangle documentation)
- // Outputs:
- // V2 #V2 by 2 coordinates of the vertives of the generated triangulation
- // F2 #F2 by 3 list of indices forming the faces of the generated triangulation
- // M2 #V2 list of markers for output vertices
- //
- // TODO: expose the option to prevent Steiner points on the boundary
- //
- template <
- typename DerivedV,
- typename DerivedE,
- typename DerivedH,
- typename DerivedVM,
- typename DerivedEM,
- typename DerivedV2,
- typename DerivedF2,
- typename DerivedVM2,
- typename DerivedEM2>
- IGL_INLINE void triangulate(
- const Eigen::MatrixBase<DerivedV> & V,
- const Eigen::MatrixBase<DerivedE> & E,
- const Eigen::MatrixBase<DerivedH> & H,
- const Eigen::MatrixBase<DerivedVM> & VM,
- const Eigen::MatrixBase<DerivedEM> & EM,
- const std::string flags,
- Eigen::PlainObjectBase<DerivedV2> & V2,
- Eigen::PlainObjectBase<DerivedF2> & F2,
- Eigen::PlainObjectBase<DerivedVM2> & VM2,
- Eigen::PlainObjectBase<DerivedEM2> & EM2);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "triangulate.cpp"
- #endif
- #endif
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