writeWRL.h 1.4 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #ifndef IGL_WRITE_WRL_H
  9. #define IGL_WRITE_WRL_H
  10. #include "igl_inline.h"
  11. #include <Eigen/Core>
  12. #include <string>
  13. namespace igl
  14. {
  15. // Write mesh to a .wrl file
  16. //
  17. // Inputs:
  18. // str path to .wrl file
  19. // V #V by 3 list of vertex positions
  20. // F #F by 3 list of triangle indices
  21. // Returns true iff succes
  22. template <typename DerivedV, typename DerivedF>
  23. IGL_INLINE bool writeWRL(
  24. const std::string & str,
  25. const Eigen::PlainObjectBase<DerivedV> & V,
  26. const Eigen::PlainObjectBase<DerivedF> & F);
  27. // Write mesh to a .wrl file
  28. //
  29. // Inputs:
  30. // str path to .wrl file
  31. // V #V by 3 list of vertex positions
  32. // F #F by 3 list of triangle indices
  33. // C double matrix of rgb values per vertex #V by 3
  34. // Returns true iff succes
  35. template <typename DerivedV, typename DerivedF, typename DerivedC>
  36. IGL_INLINE bool writeWRL(
  37. const std::string & str,
  38. const Eigen::PlainObjectBase<DerivedV> & V,
  39. const Eigen::PlainObjectBase<DerivedF> & F,
  40. const Eigen::PlainObjectBase<DerivedC> & C);
  41. }
  42. #ifndef IGL_STATIC_LIBRARY
  43. #include "writeWRL.cpp"
  44. #endif
  45. #endif