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- #ifndef IGL_XML_WRITE_TRIANGLE_MESH_H
- #define IGL_XML_WRITE_TRIANGLE_MESH_H
- #include "../igl_inline.h"
- #include <Eigen/Core>
- #include <string>
- namespace igl
- {
- namespace xml
- {
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- template <typename DerivedV, typename DerivedF>
- IGL_INLINE bool write_triangle_mesh(
- const std::string str,
- const Eigen::PlainObjectBase<DerivedV>& V,
- const Eigen::PlainObjectBase<DerivedF>& F,
- const bool ascii = true);
- }
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "write_triangle_mesh.cpp"
- #endif
- #endif
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