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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_LOAD_SHADER_H
- #define IGL_LOAD_SHADER_H
- #ifndef IGL_NO_OPENGL
- #include "igl_inline.h"
- #include "OpenGL_convenience.h"
- namespace igl
- {
- // Creates and compiles a shader from a given string
- // Inputs:
- // src string containing GLSL shader code
- // type GLSL type of shader, one of:
- // GL_VERTEX_SHADER
- // GL_FRAGMENT_SHADER
- // GL_GEOMETRY_SHADER
- // Returns index id of the newly created shader, 0 on error
- IGL_INLINE GLuint load_shader(const char *src,const GLenum type);
- }
- #ifndef IGL_STATIC_LIBRARY
- # include "load_shader.cpp"
- #endif
- #endif
- #endif
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