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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #include "complex_to_mesh.h"
- #include <igl/centroid.h>
- #include <igl/remove_unreferenced.h>
- #include <CGAL/Surface_mesh_default_triangulation_3.h>
- #include <CGAL/Delaunay_triangulation_cell_base_with_circumcenter_3.h>
- #include <set>
- #include <stack>
- template <typename Tr, typename DerivedV, typename DerivedF>
- IGL_INLINE bool igl::complex_to_mesh(
- const CGAL::Complex_2_in_triangulation_3<Tr> & c2t3,
- Eigen::PlainObjectBase<DerivedV> & V,
- Eigen::PlainObjectBase<DerivedF> & F)
- {
- using namespace igl;
- using namespace Eigen;
- // CGAL/IO/Complex_2_in_triangulation_3_file_writer.h
- using CGAL::Surface_mesher::number_of_facets_on_surface;
- typedef typename CGAL::Complex_2_in_triangulation_3<Tr> C2t3;
- typedef typename Tr::Finite_facets_iterator Finite_facets_iterator;
- typedef typename Tr::Finite_vertices_iterator Finite_vertices_iterator;
- typedef typename Tr::Facet Facet;
- typedef typename Tr::Edge Edge;
- typedef typename Tr::Vertex_handle Vertex_handle;
- // Header.
- const Tr& tr = c2t3.triangulation();
- bool success = true;
- const int n = tr.number_of_vertices();
- const int m = c2t3.number_of_facets();
- assert(m == number_of_facets_on_surface(tr));
-
- // Finite vertices coordinates.
- std::map<Vertex_handle, int> v2i;
- V.resize(n,3);
- {
- int v = 0;
- for(Finite_vertices_iterator vit = tr.finite_vertices_begin();
- vit != tr.finite_vertices_end();
- ++vit)
- {
- V(v,0) = vit->point().x();
- V(v,1) = vit->point().y();
- V(v,2) = vit->point().z();
- v2i[vit] = v++;
- }
- }
- {
- Finite_facets_iterator fit = tr.finite_facets_begin();
- std::set<Facet> oriented_set;
- std::stack<Facet> stack;
- while ((int)oriented_set.size() != m)
- {
- while ( fit->first->is_facet_on_surface(fit->second) == false ||
- oriented_set.find(*fit) != oriented_set.end() ||
- oriented_set.find(c2t3.opposite_facet(*fit)) !=
- oriented_set.end() )
- {
- ++fit;
- }
- oriented_set.insert(*fit);
- stack.push(*fit);
- while(! stack.empty() )
- {
- Facet f = stack.top();
- stack.pop();
- for(int ih = 0 ; ih < 3 ; ++ih)
- {
- const int i1 = tr.vertex_triple_index(f.second, tr. cw(ih));
- const int i2 = tr.vertex_triple_index(f.second, tr.ccw(ih));
- const typename C2t3::Face_status face_status
- = c2t3.face_status(Edge(f.first, i1, i2));
- if(face_status == C2t3::REGULAR)
- {
- Facet fn = c2t3.neighbor(f, ih);
- if (oriented_set.find(fn) == oriented_set.end())
- {
- if(oriented_set.find(c2t3.opposite_facet(fn)) == oriented_set.end())
- {
- oriented_set.insert(fn);
- stack.push(fn);
- }else {
- success = false; // non-orientable
- }
- }
- }else if(face_status != C2t3::BOUNDARY)
- {
- success = false; // non manifold, thus non-orientable
- }
- } // end "for each neighbor of f"
- } // end "stack non empty"
- } // end "oriented_set not full"
- F.resize(m,3);
- int f = 0;
- for(typename std::set<Facet>::const_iterator fit =
- oriented_set.begin();
- fit != oriented_set.end();
- ++fit)
- {
- const typename Tr::Cell_handle cell = fit->first;
- const int& index = fit->second;
- const int index1 = v2i[cell->vertex(tr.vertex_triple_index(index, 0))];
- const int index2 = v2i[cell->vertex(tr.vertex_triple_index(index, 1))];
- const int index3 = v2i[cell->vertex(tr.vertex_triple_index(index, 2))];
- // This order is flipped
- F(f,0) = index1;
- F(f,1) = index2;
- F(f,2) = index3;
- f++;
- }
- assert(f == m);
- } // end if(facets must be oriented)
- // This CGAL code seems to randomly assign the global orientation
- // Flip based on the signed volume.
- Eigen::Vector3d cen;
- double vol;
- igl::centroid(V,F,cen,vol);
- if(vol < 0)
- {
- // Flip
- F = F.rowwise().reverse().eval();
- }
- // CGAL code somehow can end up with unreferenced vertices
- VectorXi _1;
- remove_unreferenced( MatrixXd(V), MatrixXi(F), V,F,_1);
- return success;
- }
- #ifdef IGL_STATIC_LIBRARY
- template bool igl::complex_to_mesh<CGAL::Delaunay_triangulation_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_data_structure_3<CGAL::Surface_mesh_vertex_base_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_vertex_base_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_ds_vertex_base_3<void> > >, CGAL::Delaunay_triangulation_cell_base_with_circumcenter_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Surface_mesh_cell_base_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_cell_base_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_ds_cell_base_3<void> > > >, CGAL::Sequential_tag>, CGAL::Default, CGAL::Default>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(CGAL::Complex_2_in_triangulation_3<CGAL::Delaunay_triangulation_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_data_structure_3<CGAL::Surface_mesh_vertex_base_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_vertex_base_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_ds_vertex_base_3<void> > >, CGAL::Delaunay_triangulation_cell_base_with_circumcenter_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Surface_mesh_cell_base_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_cell_base_3<CGAL::Robust_circumcenter_traits_3<CGAL::Epick>, CGAL::Triangulation_ds_cell_base_3<void> > > >, CGAL::Sequential_tag>, CGAL::Default, CGAL::Default>, void> const&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
- #endif
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