ViewerData.cpp 11 KB

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  1. // This file is part of libigl, a simple c++ geometry processing library.
  2. //
  3. // Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
  4. //
  5. // This Source Code Form is subject to the terms of the Mozilla Public License
  6. // v. 2.0. If a copy of the MPL was not distributed with this file, You can
  7. // obtain one at http://mozilla.org/MPL/2.0/.
  8. #include "ViewerData.h"
  9. #include "per_face_normals.h"
  10. #include "material_colors.h"
  11. #include "parula.h"
  12. #include "per_vertex_normals.h"
  13. #include <iostream>
  14. IGL_INLINE igl::ViewerData::ViewerData()
  15. : dirty(DIRTY_ALL),
  16. show_faces(true),
  17. show_lines(true),
  18. invert_normals(false),
  19. show_overlay(true),
  20. show_overlay_depth(true),
  21. show_vertid(false),
  22. show_faceid(false),
  23. show_texture(false),
  24. point_size(30),
  25. line_width(0.5f),
  26. line_color(0,0,0,1),
  27. shininess(35.0f)
  28. {
  29. clear();
  30. };
  31. IGL_INLINE void igl::ViewerData::set_face_based(bool newvalue)
  32. {
  33. if (face_based != newvalue)
  34. {
  35. face_based = newvalue;
  36. dirty = DIRTY_ALL;
  37. }
  38. }
  39. // Helpers that draws the most common meshes
  40. IGL_INLINE void igl::ViewerData::set_mesh(
  41. const Eigen::MatrixXd& _V, const Eigen::MatrixXi& _F)
  42. {
  43. using namespace std;
  44. Eigen::MatrixXd V_temp;
  45. // If V only has two columns, pad with a column of zeros
  46. if (_V.cols() == 2)
  47. {
  48. V_temp = Eigen::MatrixXd::Zero(_V.rows(),3);
  49. V_temp.block(0,0,_V.rows(),2) = _V;
  50. }
  51. else
  52. V_temp = _V;
  53. if (V.rows() == 0 && F.rows() == 0)
  54. {
  55. V = V_temp;
  56. F = _F;
  57. compute_normals();
  58. uniform_colors(
  59. Eigen::Vector3d(GOLD_AMBIENT[0], GOLD_AMBIENT[1], GOLD_AMBIENT[2]),
  60. Eigen::Vector3d(GOLD_DIFFUSE[0], GOLD_DIFFUSE[1], GOLD_DIFFUSE[2]),
  61. Eigen::Vector3d(GOLD_SPECULAR[0], GOLD_SPECULAR[1], GOLD_SPECULAR[2]));
  62. grid_texture();
  63. }
  64. else
  65. {
  66. if (_V.rows() == V.rows() && _F.rows() == F.rows())
  67. {
  68. V = V_temp;
  69. F = _F;
  70. }
  71. else
  72. cerr << "ERROR (set_mesh): The new mesh has a different number of vertices/faces. Please clear the mesh before plotting."<<endl;
  73. }
  74. dirty |= DIRTY_FACE | DIRTY_POSITION;
  75. }
  76. IGL_INLINE void igl::ViewerData::set_vertices(const Eigen::MatrixXd& _V)
  77. {
  78. V = _V;
  79. assert(F.size() == 0 || F.maxCoeff() < V.rows());
  80. dirty |= DIRTY_POSITION;
  81. }
  82. IGL_INLINE void igl::ViewerData::set_normals(const Eigen::MatrixXd& N)
  83. {
  84. using namespace std;
  85. if (N.rows() == V.rows())
  86. {
  87. set_face_based(false);
  88. V_normals = N;
  89. }
  90. else if (N.rows() == F.rows() || N.rows() == F.rows()*3)
  91. {
  92. set_face_based(true);
  93. F_normals = N;
  94. }
  95. else
  96. cerr << "ERROR (set_normals): Please provide a normal per face, per corner or per vertex."<<endl;
  97. dirty |= DIRTY_NORMAL;
  98. }
  99. IGL_INLINE void igl::ViewerData::set_colors(const Eigen::MatrixXd &C)
  100. {
  101. using namespace std;
  102. using namespace Eigen;
  103. if(C.rows()>0 && C.cols() == 1)
  104. {
  105. Eigen::MatrixXd C3;
  106. igl::parula(C,true,C3);
  107. return set_colors(C3);
  108. }
  109. // Ambient color should be darker color
  110. const auto ambient = [](const MatrixXd & C)->MatrixXd
  111. {
  112. MatrixXd T = 0.1*C;
  113. T.col(3) = C.col(3);
  114. return T;
  115. };
  116. // Specular color should be a less saturated and darker color: dampened
  117. // highlights
  118. const auto specular = [](const MatrixXd & C)->MatrixXd
  119. {
  120. const double grey = 0.3;
  121. MatrixXd T = grey+0.1*(C.array()-grey);
  122. T.col(3) = C.col(3);
  123. return T;
  124. };
  125. if (C.rows() == 1)
  126. {
  127. for (unsigned i=0;i<V_material_diffuse.rows();++i)
  128. {
  129. V_material_diffuse.row(i) << C.row(0),1;
  130. }
  131. V_material_ambient = ambient(V_material_diffuse);
  132. V_material_specular = specular(V_material_diffuse);
  133. for (unsigned i=0;i<F_material_diffuse.rows();++i)
  134. {
  135. F_material_diffuse.row(i) << C.row(0),1;
  136. }
  137. F_material_ambient = ambient(F_material_diffuse);
  138. F_material_specular = specular(F_material_diffuse);
  139. }
  140. else if (C.rows() == V.rows())
  141. {
  142. set_face_based(false);
  143. for (unsigned i=0;i<V_material_diffuse.rows();++i)
  144. {
  145. V_material_diffuse.row(i) << C.row(i),1;
  146. }
  147. V_material_ambient = ambient(V_material_diffuse);
  148. V_material_specular = specular(V_material_diffuse);
  149. }
  150. else if (C.rows() == F.rows())
  151. {
  152. set_face_based(true);
  153. for (unsigned i=0;i<F_material_diffuse.rows();++i)
  154. {
  155. F_material_diffuse.row(i) << C.row(i),1;
  156. }
  157. F_material_ambient = ambient(F_material_diffuse);
  158. F_material_specular = specular(F_material_diffuse);
  159. }
  160. else
  161. cerr << "ERROR (set_colors): Please provide a single color, or a color per face or per vertex."<<endl;;
  162. dirty |= DIRTY_DIFFUSE;
  163. }
  164. IGL_INLINE void igl::ViewerData::set_uv(const Eigen::MatrixXd& UV)
  165. {
  166. using namespace std;
  167. if (UV.rows() == V.rows())
  168. {
  169. set_face_based(false);
  170. V_uv = UV;
  171. }
  172. else
  173. cerr << "ERROR (set_UV): Please provide uv per vertex."<<endl;;
  174. dirty |= DIRTY_UV;
  175. }
  176. IGL_INLINE void igl::ViewerData::set_uv(const Eigen::MatrixXd& UV_V, const Eigen::MatrixXi& UV_F)
  177. {
  178. set_face_based(true);
  179. V_uv = UV_V.block(0,0,UV_V.rows(),2);
  180. F_uv = UV_F;
  181. dirty |= DIRTY_UV;
  182. }
  183. IGL_INLINE void igl::ViewerData::set_texture(
  184. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& R,
  185. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& G,
  186. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& B)
  187. {
  188. texture_R = R;
  189. texture_G = G;
  190. texture_B = B;
  191. texture_A = Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>::Constant(R.rows(),R.cols(),255);
  192. dirty |= DIRTY_TEXTURE;
  193. }
  194. IGL_INLINE void igl::ViewerData::set_texture(
  195. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& R,
  196. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& G,
  197. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& B,
  198. const Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>& A)
  199. {
  200. texture_R = R;
  201. texture_G = G;
  202. texture_B = B;
  203. texture_A = A;
  204. dirty |= DIRTY_TEXTURE;
  205. }
  206. IGL_INLINE void igl::ViewerData::set_points(
  207. const Eigen::MatrixXd& P,
  208. const Eigen::MatrixXd& C)
  209. {
  210. // clear existing points
  211. points.resize(0,0);
  212. add_points(P,C);
  213. }
  214. IGL_INLINE void igl::ViewerData::add_points(const Eigen::MatrixXd& P, const Eigen::MatrixXd& C)
  215. {
  216. Eigen::MatrixXd P_temp;
  217. // If P only has two columns, pad with a column of zeros
  218. if (P.cols() == 2)
  219. {
  220. P_temp = Eigen::MatrixXd::Zero(P.rows(),3);
  221. P_temp.block(0,0,P.rows(),2) = P;
  222. }
  223. else
  224. P_temp = P;
  225. int lastid = points.rows();
  226. points.conservativeResize(points.rows() + P_temp.rows(),6);
  227. for (unsigned i=0; i<P_temp.rows(); ++i)
  228. points.row(lastid+i) << P_temp.row(i), i<C.rows() ? C.row(i) : C.row(C.rows()-1);
  229. dirty |= DIRTY_OVERLAY_POINTS;
  230. }
  231. IGL_INLINE void igl::ViewerData::set_edges(
  232. const Eigen::MatrixXd& P,
  233. const Eigen::MatrixXi& E,
  234. const Eigen::MatrixXd& C)
  235. {
  236. using namespace Eigen;
  237. lines.resize(E.rows(),9);
  238. assert(C.cols() == 3);
  239. for(int e = 0;e<E.rows();e++)
  240. {
  241. RowVector3d color;
  242. if(C.size() == 3)
  243. {
  244. color<<C;
  245. }else if(C.rows() == E.rows())
  246. {
  247. color<<C.row(e);
  248. }
  249. lines.row(e)<< P.row(E(e,0)), P.row(E(e,1)), color;
  250. }
  251. dirty |= DIRTY_OVERLAY_LINES;
  252. }
  253. IGL_INLINE void igl::ViewerData::add_edges(const Eigen::MatrixXd& P1, const Eigen::MatrixXd& P2, const Eigen::MatrixXd& C)
  254. {
  255. Eigen::MatrixXd P1_temp,P2_temp;
  256. // If P1 only has two columns, pad with a column of zeros
  257. if (P1.cols() == 2)
  258. {
  259. P1_temp = Eigen::MatrixXd::Zero(P1.rows(),3);
  260. P1_temp.block(0,0,P1.rows(),2) = P1;
  261. P2_temp = Eigen::MatrixXd::Zero(P2.rows(),3);
  262. P2_temp.block(0,0,P2.rows(),2) = P2;
  263. }
  264. else
  265. {
  266. P1_temp = P1;
  267. P2_temp = P2;
  268. }
  269. int lastid = lines.rows();
  270. lines.conservativeResize(lines.rows() + P1_temp.rows(),9);
  271. for (unsigned i=0; i<P1_temp.rows(); ++i)
  272. lines.row(lastid+i) << P1_temp.row(i), P2_temp.row(i), i<C.rows() ? C.row(i) : C.row(C.rows()-1);
  273. dirty |= DIRTY_OVERLAY_LINES;
  274. }
  275. IGL_INLINE void igl::ViewerData::add_label(const Eigen::VectorXd& P, const std::string& str)
  276. {
  277. Eigen::RowVectorXd P_temp;
  278. // If P only has two columns, pad with a column of zeros
  279. if (P.size() == 2)
  280. {
  281. P_temp = Eigen::RowVectorXd::Zero(3);
  282. P_temp << P.transpose(), 0;
  283. }
  284. else
  285. P_temp = P;
  286. int lastid = labels_positions.rows();
  287. labels_positions.conservativeResize(lastid+1, 3);
  288. labels_positions.row(lastid) = P_temp;
  289. labels_strings.push_back(str);
  290. }
  291. IGL_INLINE void igl::ViewerData::clear()
  292. {
  293. V = Eigen::MatrixXd (0,3);
  294. F = Eigen::MatrixXi (0,3);
  295. F_material_ambient = Eigen::MatrixXd (0,4);
  296. F_material_diffuse = Eigen::MatrixXd (0,4);
  297. F_material_specular = Eigen::MatrixXd (0,4);
  298. V_material_ambient = Eigen::MatrixXd (0,4);
  299. V_material_diffuse = Eigen::MatrixXd (0,4);
  300. V_material_specular = Eigen::MatrixXd (0,4);
  301. F_normals = Eigen::MatrixXd (0,3);
  302. V_normals = Eigen::MatrixXd (0,3);
  303. V_uv = Eigen::MatrixXd (0,2);
  304. F_uv = Eigen::MatrixXi (0,3);
  305. lines = Eigen::MatrixXd (0,9);
  306. points = Eigen::MatrixXd (0,6);
  307. labels_positions = Eigen::MatrixXd (0,3);
  308. labels_strings.clear();
  309. face_based = false;
  310. }
  311. IGL_INLINE void igl::ViewerData::compute_normals()
  312. {
  313. igl::per_face_normals(V, F, F_normals);
  314. igl::per_vertex_normals(V, F, F_normals, V_normals);
  315. dirty |= DIRTY_NORMAL;
  316. }
  317. IGL_INLINE void igl::ViewerData::uniform_colors(
  318. const Eigen::Vector3d& ambient,
  319. const Eigen::Vector3d& diffuse,
  320. const Eigen::Vector3d& specular)
  321. {
  322. Eigen::Vector4d ambient4;
  323. Eigen::Vector4d diffuse4;
  324. Eigen::Vector4d specular4;
  325. ambient4 << ambient, 1;
  326. diffuse4 << diffuse, 1;
  327. specular4 << specular, 1;
  328. uniform_colors(ambient4,diffuse4,specular4);
  329. }
  330. IGL_INLINE void igl::ViewerData::uniform_colors(
  331. const Eigen::Vector4d& ambient,
  332. const Eigen::Vector4d& diffuse,
  333. const Eigen::Vector4d& specular)
  334. {
  335. V_material_ambient.resize(V.rows(),4);
  336. V_material_diffuse.resize(V.rows(),4);
  337. V_material_specular.resize(V.rows(),4);
  338. for (unsigned i=0; i<V.rows();++i)
  339. {
  340. V_material_ambient.row(i) = ambient;
  341. V_material_diffuse.row(i) = diffuse;
  342. V_material_specular.row(i) = specular;
  343. }
  344. F_material_ambient.resize(F.rows(),4);
  345. F_material_diffuse.resize(F.rows(),4);
  346. F_material_specular.resize(F.rows(),4);
  347. for (unsigned i=0; i<F.rows();++i)
  348. {
  349. F_material_ambient.row(i) = ambient;
  350. F_material_diffuse.row(i) = diffuse;
  351. F_material_specular.row(i) = specular;
  352. }
  353. dirty |= DIRTY_SPECULAR | DIRTY_DIFFUSE | DIRTY_AMBIENT;
  354. }
  355. IGL_INLINE void igl::ViewerData::grid_texture()
  356. {
  357. // Don't do anything for an empty mesh
  358. if(V.rows() == 0)
  359. {
  360. V_uv.resize(V.rows(),2);
  361. return;
  362. }
  363. if (V_uv.rows() == 0)
  364. {
  365. V_uv = V.block(0, 0, V.rows(), 2);
  366. V_uv.col(0) = V_uv.col(0).array() - V_uv.col(0).minCoeff();
  367. V_uv.col(0) = V_uv.col(0).array() / V_uv.col(0).maxCoeff();
  368. V_uv.col(1) = V_uv.col(1).array() - V_uv.col(1).minCoeff();
  369. V_uv.col(1) = V_uv.col(1).array() / V_uv.col(1).maxCoeff();
  370. V_uv = V_uv.array() * 10;
  371. dirty |= DIRTY_TEXTURE;
  372. }
  373. unsigned size = 128;
  374. unsigned size2 = size/2;
  375. texture_R.resize(size, size);
  376. for (unsigned i=0; i<size; ++i)
  377. {
  378. for (unsigned j=0; j<size; ++j)
  379. {
  380. texture_R(i,j) = 0;
  381. if ((i<size2 && j<size2) || (i>=size2 && j>=size2))
  382. texture_R(i,j) = 255;
  383. }
  384. }
  385. texture_G = texture_R;
  386. texture_B = texture_R;
  387. texture_A = Eigen::Matrix<unsigned char,Eigen::Dynamic,Eigen::Dynamic>::Constant(texture_R.rows(),texture_R.cols(),255);
  388. dirty |= DIRTY_TEXTURE;
  389. }