Wenzel Jakob f12fa9bd9d some linux compilation fixes.. 11 лет назад
..
Makefile 5b73716bcf major camera refactor 11 лет назад
README f7f20ae33e better floors and scene rotation trackball tester 11 лет назад
example.cpp f12fa9bd9d some linux compilation fixes.. 11 лет назад
trackball.cpp f7f20ae33e better floors and scene rotation trackball tester 11 лет назад
trackball.h f7f20ae33e better floors and scene rotation trackball tester 11 лет назад

README

This is a small program that demonstrates various 2D mouse input interfaces for
control a 3D world-in-hand rotation.

So far this implements:
ROTATION_TYPE_IGL_TRACKBALL Continuous, "wrap-around" trackball, as seen in
AntTweakBar.
ROTATION_TYPE_BELL_TRACKBALL De facto "Standard" trackball, limited to 180°
rotations.
ROTATION_TYPE_TWO_AXIS_VALUATOR Rotate around drag vector by amount
proportional to drag length.
ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP Rotate around fixed up-vector by x
drag length and around y drag vector by y drag length. As seen in Maya, 3D
Studio Max, etc.

More trackball variantes could be snatched from here:
http://opentissue.org/svn/OpenTissue/archieve/grid3d/OpenTissue/trackball/