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- // This file is part of libigl, a simple c++ geometry processing library.
- //
- // Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
- //
- // This Source Code Form is subject to the terms of the Mozilla Public License
- // v. 2.0. If a copy of the MPL was not distributed with this file, You can
- // obtain one at http://mozilla.org/MPL/2.0/.
- #ifndef IGL_XML_WRITEDAE_H
- #define IGL_XML_WRITEDAE_H
- #ifndef IGL_STATIC_LIBRARY
- #include "../igl_inline.h"
- #include <string>
- #include <Eigen/Core>
- namespace igl
- {
- namespace xml
- {
- // Write a mesh to a Collada .dae scene file
- //
- // Inputs:
- // filename path to .dae file
- // V #V by 3 list of vertex positions
- // F #F by 3 list of face indices
- // Returns true iff success
- //
- template <typename DerivedV, typename DerivedF>
- IGL_INLINE bool writeDAE(
- const std::string & filename,
- const Eigen::PlainObjectBase<DerivedV> & V,
- const Eigen::PlainObjectBase<DerivedF> & F);
- }
- }
- #include "writeDAE.cpp"
- #endif
- #endif
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