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- #include "outline_ordered.h"
- #include "igl/exterior_edges.h"
- #include <set>
- using namespace std;
- using namespace Eigen;
- template <typename Index>
- IGL_INLINE void igl::outline_ordered(
- const Eigen::MatrixXi& F,
- std::vector<std::vector<Index> >& L)
- {
- MatrixXi E = exterior_edges(F);
- set<int> unseen;
- for (int i = 0; i < E.rows(); ++i)
- unseen.insert(unseen.end(),i);
- while (!unseen.empty())
- {
- vector<Index> l;
- // Get first vertex of loop
- int startEdge = *unseen.begin();
- unseen.erase(unseen.begin());
- int start = E(startEdge,0);
- int next = E(startEdge,1);
- l.push_back(start);
- while (start != next)
- {
- l.push_back(next);
- // Find next edge
- int nextEdge;
- set<int>::iterator it;
- for (it=unseen.begin(); it != unseen.end() ; ++it)
- {
- if (E(*it,0) == next || E(*it,1) == next)
- {
- nextEdge = *it;
- break;
- }
- }
- unseen.erase(nextEdge);
- next = (E(nextEdge,0) == next) ? E(nextEdge,1) : E(nextEdge,0);
- }
- L.push_back(l);
- }
- }
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